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| author | jsmall-nvidia <jsmall@nvidia.com> | 2021-12-21 16:35:34 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-12-21 16:35:34 -0500 |
| commit | 447b7e0e2be031409b1421b49c81f020353bf7c5 (patch) | |
| tree | 721a1e892b4dc0bcc8c62d7b7e3f9dbb843bf958 /tests/experiments/generic/equality-4.slang | |
| parent | d7ed829c3f85514fc08a12a5701d64390b31040c (diff) | |
Language experiments (#2068)
* #include an absolute path didn't work - because paths were taken to always be relative.
* Moved to experiments.
Added some more tests.
* More tests around associated types.
* Return interface tests.
* More tests.
Diffstat (limited to 'tests/experiments/generic/equality-4.slang')
| -rw-r--r-- | tests/experiments/generic/equality-4.slang | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/tests/experiments/generic/equality-4.slang b/tests/experiments/generic/equality-4.slang new file mode 100644 index 000000000..44c049323 --- /dev/null +++ b/tests/experiments/generic/equality-4.slang @@ -0,0 +1,56 @@ +//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj + +/* A test for equality around interface types + +Here again trying to apply equality *outside* of the types (MyStruct) definition. + +Doesn't work: + +.slang(24): error 30019: expected an expression of type 'Type', got 'T' + return T::isEqual(a, b); + +Note! This may be somewhat of a silly example for equality. We could get what we want here by just +implementing 'isEqual(MyStruct a, MyStruct b)` as a free function and use overloading. + */ + +//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer +RWStructuredBuffer<float> outputBuffer; + +struct MyStruct +{ + int a = 10; +}; + +interface IEquality +{ + associatedtype Type; + static bool isEqual(Type a, Type b); +} + +extension MyStruct : IEquality +{ + // Do I need this? Is the type This? + typedef MyStruct Type; + static bool isEqual(Type a, Type b) { return a.a == b.a; } +}; + +__generic<T : IEquality> +bool isEqual(T a, T b) +{ + return T::isEqual(a, b); +} + +[numthreads(4, 1, 1)] +void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) +{ + int index = dispatchThreadID.x; + + MyStruct a = { 1 }; + MyStruct b = { 2 }; + + bool res = isEqual(a, b); + + outputBuffer[index] = 1 + int(res); +} + + |
