diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-09-12 11:13:11 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-09-11 20:13:11 -0700 |
| commit | 09854a4596019ddb3bb315b8836b5c88e718cdc7 (patch) | |
| tree | 1556ae3e00da0fac91343f159b52cee1231a7fab /tests/expected-failure.txt | |
| parent | 87bb0b503544f1b8c6ec818e25c695b31cda24b7 (diff) | |
Add Mesh and Task shader support to GFX (#3190)
* Bump vulkan headers
Also just use vulkan-headers as a submodule
* Add drawMeshTasks to gfx graphics pipelines
* Add DispatchMesh overload with no payload, with GLSL intrinsic
* Require spirv 1.4 for mesh shaders
* Add vulkan mesh shader feature discovery
* Add mesh shader stage bits to vk-util
* Add mesh and task shader support to render-test
* Add mesh and task tests
* Preserve "payload" specifier in task shaders
* Add mesh shader pipeline support to gfx
* Add TODO
* Add numThreads attribute for amplification stage
* Add payload to task shader test
* Drop dependency on d3dx12
* Allow passing payloads from task to mesh shaders
* regenerate vs projects
* check DispatchMesh name correctly
* Add mesh shader tests to failing tests
* Detect wave-ops feature on vulkan
* Add fuse-product to expected failures
This fails because the global varaible `count` is not initialized
* Add required extension to WaveMaskMatch SPIR-V impl
* Remove meshShader member from pipeline desc
* Identify mesh shader support on d3d12
Diffstat (limited to 'tests/expected-failure.txt')
| -rw-r--r-- | tests/expected-failure.txt | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/tests/expected-failure.txt b/tests/expected-failure.txt index 281d79391..0acf97262 100644 --- a/tests/expected-failure.txt +++ b/tests/expected-failure.txt @@ -6,4 +6,8 @@ tests/compute/ray-tracing-inline.slang.1 (vk) tests/language-feature/constants/constexpr-loop.slang.1 (vk) tests/optimization/func-resource-result/func-resource-result-complex.slang.1 (vk) tests/type/texture-sampler/texture-sampler-2d.slang (vk) -tests/hlsl-intrinsic/texture-lod-shadow.slang.1
\ No newline at end of file +tests/hlsl-intrinsic/texture-lod-shadow.slang.1 +tests/pipeline/rasterization/mesh/task-groupshared.slang.1 (vk) +tests/pipeline/rasterization/mesh/task-simple.slang.1 (vk) +tests/pipeline/rasterization/mesh/simple.slang.1 (vk) +tests/language-feature/saturated-cooperation/fuse-product.slang (vk) |
