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| author | Tim Foley <tfoleyNV@users.noreply.github.com> | 2021-03-17 12:55:30 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-17 12:55:30 -0700 |
| commit | 6e5d85efb9fa5f647f7f0c7ef784a9fd09b29023 (patch) | |
| tree | 6206ef11502a1a5d9c1dc00df359be9aececffdf /tests/disabled-tests.txt | |
| parent | b64a23cccfe9876d53cda773afc796bd975fa7e5 (diff) | |
Remove old code paths from render-test (#1760)
* Remove old code paths from render-test
Historically, the `render-test` tool was using three different code paths:
* One based on `gfx` and manual (non-reflection-based) parameter setting, used for OpenGL, D3D11, D3D12, and Vulkan
* One for CPU that used reflection-based parameter setting but shared no code with the first
* One for CUDA that used reflection-based parameter setting and shared some, but not all, code with the CPU path
Recently we've updated `render-test` to include a fourth option:
* Using `gfx` and the "shader object" system it exposes for a unified reflection-based parameter-setting system taht works across OpenGL, D3D11, D3D12, Vulkan, CUDA, and CPU
This change removes the first three options and leaves only the single unified path. A sa result, a bunch of code in `render-test` is no longer needed, and the codebase no longer relies on things like the `IDescriptorSet`-related APIs in `gfx`.
Several existing tests had to be disabled to make this change possible. Those tests will need to be audited and either re-enabled once we fix issues in the shader object system, or permanently removed if they don't test stuff we intend to support in the long run (e.g., global-scope type parameters, which aren't a clear necessity).
* fixup: CUDA detection logic
Diffstat (limited to 'tests/disabled-tests.txt')
| -rw-r--r-- | tests/disabled-tests.txt | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/tests/disabled-tests.txt b/tests/disabled-tests.txt new file mode 100644 index 000000000..5fa9d98b0 --- /dev/null +++ b/tests/disabled-tests.txt @@ -0,0 +1,44 @@ +Tests that were disabled for Reasons +==================================== + +This document is intended to track tests that have been disabled temporarily so that we can understand the cause and try to re-enable them when possible. + +Test that don't work with shader objects in render-test +------------------------------------------------------- + +The following tests were disabled because they had been running on non `-shaderobj` code paths that have since been removed. +These tests will need to be re-enabled together with changes to the shader object implementation, or removed entirely if they no longer test useful functionality. + +* compute/dynamic-dispatch-12.slang +* compute/dynamic-dispatch-13.slang +* compute/dynamic-dispatch-14.slang +* compute/dynamic-dispatch-bindless-texture.slang +* compute/entry-point-uniform-params.slang +* compute/global-type-param2.slang +* compute/global-type-param-array.slang +* compute/global-type-param1.slang +* compute/interface-shader-param-in-struct.slang +* compute/interface-shader-param-legalization.slang +* compute/interface-shader-param.slang +* compute/parameter-block.slang +* compute/performance-profile.slang +* compute/rewriter-parameter-block-complex.hlsl +* compute/unbounded-array-of-array-syntax.slang +* compute/unbounded-array-of-array.slang +* render/cross-compile-entry-point.slang +* compute/interface-shader-param2.slang +* compute/interface-shader-param3.slang +* compute/interface-shader-param4.slang +* compute/rewriter-parameter-block.hlsl +* compute/tagged-union.slang +* compute/type-param-varying.slang +* language-feature/shader-params/global-uniform-params.slang +* tests/serialization/serialized-module-entry-point-test.slang +* serialization/library-entry-point/library-entry-point-test.slang +* render/cross-compile-entry-point.slang +* render/cross-compile0.hlsl +* render/imported-parameters.hlsl +* render/nointerpolation.hlsl +* render/render0.hlsl +* render/tess.hlsl +* render/unused-discard.hlsl |
