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authorTim Foley <tfoleyNV@users.noreply.github.com>2021-03-17 12:55:30 -0700
committerGitHub <noreply@github.com>2021-03-17 12:55:30 -0700
commit6e5d85efb9fa5f647f7f0c7ef784a9fd09b29023 (patch)
tree6206ef11502a1a5d9c1dc00df359be9aececffdf /tests/disabled-tests.txt
parentb64a23cccfe9876d53cda773afc796bd975fa7e5 (diff)
Remove old code paths from render-test (#1760)
* Remove old code paths from render-test Historically, the `render-test` tool was using three different code paths: * One based on `gfx` and manual (non-reflection-based) parameter setting, used for OpenGL, D3D11, D3D12, and Vulkan * One for CPU that used reflection-based parameter setting but shared no code with the first * One for CUDA that used reflection-based parameter setting and shared some, but not all, code with the CPU path Recently we've updated `render-test` to include a fourth option: * Using `gfx` and the "shader object" system it exposes for a unified reflection-based parameter-setting system taht works across OpenGL, D3D11, D3D12, Vulkan, CUDA, and CPU This change removes the first three options and leaves only the single unified path. A sa result, a bunch of code in `render-test` is no longer needed, and the codebase no longer relies on things like the `IDescriptorSet`-related APIs in `gfx`. Several existing tests had to be disabled to make this change possible. Those tests will need to be audited and either re-enabled once we fix issues in the shader object system, or permanently removed if they don't test stuff we intend to support in the long run (e.g., global-scope type parameters, which aren't a clear necessity). * fixup: CUDA detection logic
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+Tests that were disabled for Reasons
+====================================
+
+This document is intended to track tests that have been disabled temporarily so that we can understand the cause and try to re-enable them when possible.
+
+Test that don't work with shader objects in render-test
+-------------------------------------------------------
+
+The following tests were disabled because they had been running on non `-shaderobj` code paths that have since been removed.
+These tests will need to be re-enabled together with changes to the shader object implementation, or removed entirely if they no longer test useful functionality.
+
+* compute/dynamic-dispatch-12.slang
+* compute/dynamic-dispatch-13.slang
+* compute/dynamic-dispatch-14.slang
+* compute/dynamic-dispatch-bindless-texture.slang
+* compute/entry-point-uniform-params.slang
+* compute/global-type-param2.slang
+* compute/global-type-param-array.slang
+* compute/global-type-param1.slang
+* compute/interface-shader-param-in-struct.slang
+* compute/interface-shader-param-legalization.slang
+* compute/interface-shader-param.slang
+* compute/parameter-block.slang
+* compute/performance-profile.slang
+* compute/rewriter-parameter-block-complex.hlsl
+* compute/unbounded-array-of-array-syntax.slang
+* compute/unbounded-array-of-array.slang
+* render/cross-compile-entry-point.slang
+* compute/interface-shader-param2.slang
+* compute/interface-shader-param3.slang
+* compute/interface-shader-param4.slang
+* compute/rewriter-parameter-block.hlsl
+* compute/tagged-union.slang
+* compute/type-param-varying.slang
+* language-feature/shader-params/global-uniform-params.slang
+* tests/serialization/serialized-module-entry-point-test.slang
+* serialization/library-entry-point/library-entry-point-test.slang
+* render/cross-compile-entry-point.slang
+* render/cross-compile0.hlsl
+* render/imported-parameters.hlsl
+* render/nointerpolation.hlsl
+* render/render0.hlsl
+* render/tess.hlsl
+* render/unused-discard.hlsl