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authorEllie Hermaszewska <ellieh@nvidia.com>2025-07-29 20:38:08 +0800
committerGitHub <noreply@github.com>2025-07-29 12:38:08 +0000
commitea6f8551ad38f2bcc32b542fd52ce17f3829cbeb (patch)
tree42a01a628d7d0c42255239c8e8eae8dbf681a616 /tests/diagnostics
parent1da9019e9d3150502264365668156edf64ddfab1 (diff)
Detect uses of uninitialized resource fields (#7962)
Closes https://github.com/shader-slang/slang/issues/3386
Diffstat (limited to 'tests/diagnostics')
-rw-r--r--tests/diagnostics/uninitialized-resource-field.slang26
1 files changed, 26 insertions, 0 deletions
diff --git a/tests/diagnostics/uninitialized-resource-field.slang b/tests/diagnostics/uninitialized-resource-field.slang
new file mode 100644
index 000000000..b2e87effb
--- /dev/null
+++ b/tests/diagnostics/uninitialized-resource-field.slang
@@ -0,0 +1,26 @@
+//DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK): -stage compute -entry computeMain -target hlsl
+
+RWStructuredBuffer<int> outputBuffer;
+
+void useStruct(SomeStruct s)
+{
+ outputBuffer[0] = s.value;
+}
+
+[shader("compute")]
+[numthreads(1,1,1)]
+void computeMain(uint3 threadId : SV_DispatchThreadID)
+{
+ // CHECK: ([[# @LINE+1]]): error {{.*}} cannot default-initialize struct 'SomeStruct' with '{}' because it contains an uninitialized texture field
+ SomeStruct s = {};
+
+ s.value = 10 + threadId.x;
+ useStruct(s);
+}
+
+// CHECK: ([[# @LINE+1]]): note: see definition of struct 'SomeStruct'
+struct SomeStruct
+{
+ int value;
+ Texture1D<float> tex;
+}