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authorEllie Hermaszewska <ellieh@nvidia.com>2025-09-04 04:05:26 +0800
committerGitHub <noreply@github.com>2025-09-03 20:05:26 +0000
commita766d27447aa0fcf69334c0467d9b1124892e180 (patch)
tree67ca5615e4a8c94d7454ee43375eeffc8c8a7d4c /tests/diagnostics/structuredbuffer-resource-static.slang
parentbf607e2f3fa183e9a2b18c7a98438a05247d6ed3 (diff)
Diagnose on structured buffers containing resources (#8222)
closes https://github.com/shader-slang/slang/issues/3313
Diffstat (limited to 'tests/diagnostics/structuredbuffer-resource-static.slang')
-rw-r--r--tests/diagnostics/structuredbuffer-resource-static.slang53
1 files changed, 53 insertions, 0 deletions
diff --git a/tests/diagnostics/structuredbuffer-resource-static.slang b/tests/diagnostics/structuredbuffer-resource-static.slang
new file mode 100644
index 000000000..12cbe492e
--- /dev/null
+++ b/tests/diagnostics/structuredbuffer-resource-static.slang
@@ -0,0 +1,53 @@
+//DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK): -spirv
+
+struct WithStaticTexture
+{
+ float4 color;
+ static Texture2D tex;
+ float scale;
+}
+
+struct WithStaticSampler
+{
+ static SamplerState sampler;
+ float2 uv;
+}
+
+struct NestedWithStatic
+{
+ WithStaticTexture data;
+ float value;
+}
+
+// These should NOT produce error 38204 because resources are static
+//CHECK-NOT: error 38204
+StructuredBuffer<WithStaticTexture> bufferWithStaticTexture;
+
+//CHECK-NOT: error 38204
+StructuredBuffer<WithStaticSampler> bufferWithStaticSampler;
+
+//CHECK-NOT: error 38204
+StructuredBuffer<NestedWithStatic> bufferNestedStatic;
+
+RWStructuredBuffer<float4> output;
+
+Texture2D tex;
+SamplerState sampler;
+
+[numthreads(4, 1, 1)]
+void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
+{
+ uint i = dispatchThreadID.x;
+
+ WithStaticTexture.tex = tex;
+ WithStaticSampler.sampler = sampler;
+
+ // Use all non-static members and static resources
+ float4 result = bufferWithStaticTexture[i].color * bufferWithStaticTexture[i].scale
+ + WithStaticTexture.tex.Sample(WithStaticSampler.sampler, bufferWithStaticSampler[i].uv)
+ + bufferNestedStatic[i].data.color * bufferNestedStatic[i].data.scale
+ + float4(bufferNestedStatic[i].value, 0, 0, 0);
+
+ output[i] = result;
+}
+