diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2025-10-13 23:14:45 +0900 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-10-13 22:14:45 +0800 |
| commit | 96df31a9fa53e3d897a2b7c4eef021f37f421c91 (patch) | |
| tree | 46cfb983265ce63b619da3b18004d2c163371d2c /tests/diagnostics/structured-buffer-parameterblock.slang | |
| parent | f5a3a6dc6a98d22964154f809f9e0dcae30ab67f (diff) | |
Fix segfault on arrays of structs containing parameter blocks (#8555)
Closes https://github.com/shader-slang/slang/issues/8154 However there
is further design work to do on implementing the "NonAddressableType"
suggestion
Diffstat (limited to 'tests/diagnostics/structured-buffer-parameterblock.slang')
| -rw-r--r-- | tests/diagnostics/structured-buffer-parameterblock.slang | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/tests/diagnostics/structured-buffer-parameterblock.slang b/tests/diagnostics/structured-buffer-parameterblock.slang new file mode 100644 index 000000000..1fd2b52c8 --- /dev/null +++ b/tests/diagnostics/structured-buffer-parameterblock.slang @@ -0,0 +1,43 @@ +// Test that StructuredBuffer of ParameterBlock (NonAddressable type) is not allowed + +//TEST:SIMPLE(filecheck=CHECK): -target spirv -allow-glsl -stage compute -entry computeMain + +// Direct ParameterBlock in StructuredBuffer - should error +//CHECK: ([[# @LINE+1]]): error 30028 +StructuredBuffer<ParameterBlock<Texture2D>> myBuffer1; + +// Struct containing ParameterBlock in StructuredBuffer - should error +struct StructWithParameterBlock +{ + ParameterBlock<Texture2D> block; + int value; +} + +//CHECK: ([[# @LINE+1]]): error 30028 +StructuredBuffer<StructWithParameterBlock> myBuffer2; + +// Nested struct containing ParameterBlock - should error +struct NestedStruct +{ + StructWithParameterBlock nested; + float data; +} + +//CHECK: ([[# @LINE+1]]): error 30028 +StructuredBuffer<NestedStruct> myBuffer3; + +// Struct containing array of ParameterBlock - should error +struct StructWithParameterBlockArray +{ + ParameterBlock<Texture2D> blocks[2]; + int value; +} + +//CHECK: ([[# @LINE+1]]): error 30028 +StructuredBuffer<StructWithParameterBlockArray> myBuffer4; + +[numthreads(1, 1, 1)] +void computeMain() +{ + // Empty - we're just testing the declarations +}
\ No newline at end of file |
