diff options
| author | Mukund Keshava <mkeshava@nvidia.com> | 2025-06-13 11:50:17 +0530 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-06-13 06:20:17 +0000 |
| commit | e9dcdd884ac616b4c9f5b258fb2a78d10bfce293 (patch) | |
| tree | 345f47b5969379d3d03e1d58141d760fd6fa3ffb /tests/cuda | |
| parent | 9c8fab83a53c43e345566c35f87c16fe7b815e01 (diff) | |
Add new capdef for lss intrinsics (#7427)
* Add new capdef for lss intrinsics
Fixes #7426
Raygen shaders need to be supported for only hitobject APIs. So we need
a special capability for that, instead of a common one.
* regenerate command line reference
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Diffstat (limited to 'tests/cuda')
| -rw-r--r-- | tests/cuda/lss-test.slang | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/tests/cuda/lss-test.slang b/tests/cuda/lss-test.slang index f3052cacb..d3f4437de 100644 --- a/tests/cuda/lss-test.slang +++ b/tests/cuda/lss-test.slang @@ -10,6 +10,12 @@ //CHECK: optixHitObjectIsSphereHit //CHECK: optixHitObjectIsLSSHit +//CHECK_: __global__ void __raygen__raygenShaderLSS() +//CHECK: optixHitObjectGetSpherePositionAndRadius +//CHECK: optixHitObjectGetLssPositionsAndRadii +//CHECK: optixHitObjectIsSphereHit +//CHECK: optixHitObjectIsLSSHit + struct RayPayload { float4 color; @@ -33,4 +39,15 @@ void closestHitShaderLss(inout RayPayload payload, in BuiltInTriangleIntersectio float2x4 lssData = hitObj.GetLssPositionsAndRadii(); bool isSphereHit = hitObj.IsSphereHit(); bool isLssHit = hitObj.IsLssHit(); +} + +[shader("raygen")] +void raygenShaderLSS(inout RayPayload payload, in BuiltInTriangleIntersectionAttributes attr) +{ + // Test HitObject API functions + HitObject hitObj; + float4 sphereData = hitObj.GetSpherePositionAndRadius(); + float2x4 lssData = hitObj.GetLssPositionsAndRadii(); + bool isSphereHit = hitObj.IsSphereHit(); + bool isLssHit = hitObj.IsLssHit(); }
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