diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2019-07-17 10:26:37 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-07-17 10:26:37 -0400 |
| commit | 749634a2a6e03acf435c39f78b933a01b90a7440 (patch) | |
| tree | 950203d3fc29610428b0ca03eb756911b9b11f47 /tests/cross-compile/cpp-execute.slang | |
| parent | f52f5cd4a7b5b71617b949fc62a78abe8c4822b3 (diff) | |
Slang -> C++ -> SharedLibrary -> Test (#999)
* WIP: Adding support for C/C++ compilation to slang API.
* Removed BackEndType in test harness -> use SlangPassThrough to identify backends
Only require stage for targets that require it.
Detection of all different backends.
* Windows/Unix create temporary filename.
* WIP: Output CPU binaries.
* Added a pass-through c/c++ test.
* Compile C++/C and store in temporary file.
* Read the binary back into memory.
* Set debug info and optimization flags for C/C++.
Make the CPPCompiler debug/optimization levels match slangs.
* Handling of include paths and math precision.
* Dumping c++/c source and exe/shared library.
* Put hex dump into own util.
* End to end pass through c compilation test.
* WIP: Simple execute test working on Linux/Unix.
* Fix typo on linux.
* WIP: To compile slang to cpp shared library. Report backend compiler errors.
* Compiles slang -> cpp and loads as shared library.
* Fix problem on c-cross-compile test because prelude is now included with <> quotes.
* Run slang generated cpp code - using hard coded data.
* Added cpp-execute-simple, and test output.
* Fix warning that broke win32 build.
* Fix compilation problem on osx.
Diffstat (limited to 'tests/cross-compile/cpp-execute.slang')
| -rw-r--r-- | tests/cross-compile/cpp-execute.slang | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/tests/cross-compile/cpp-execute.slang b/tests/cross-compile/cpp-execute.slang new file mode 100644 index 000000000..1c90c8dd2 --- /dev/null +++ b/tests/cross-compile/cpp-execute.slang @@ -0,0 +1,106 @@ +//TEST:CPU_EXECUTE: -profile cs_5_0 -entry computeMain -target sharedlib + +enum Color +{ + Red, + Green = 2, + Blue, +} + +int test(int val) +{ + Color c = Color.Red; + + if(val > 1) + { + c = Color.Green; + } + + if(c == Color.Red) + { + if(val & 1) + { + c = Color.Blue; + } + } + + switch(c) + { + case Color.Red: + val = 1; + break; + + case Color.Green: + val = 2; + break; + + case Color.Blue: + val = 3; + break; + + default: + val = -1; + break; + } + + return (val << 4) + int(c); +} + +float sum(float a[3]) +{ + float total = a[0]; + for (int i = 1; i < 3; ++i) + { + total += a[i]; + } + return total; +} + +struct Thing +{ + int a; + float b; +}; + +[numthreads(4, 1, 1)] +void computeMain( + uint3 dispatchThreadID : SV_DispatchThreadID, +//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):dxbinding(0),glbinding(0),out + RWStructuredBuffer<int> outputBuffer) +{ + uint tid = dispatchThreadID.x; + + Thing thing = { 10, -1.0 }; + + float array[3] = { thing.a, 2, 3}; + + float anotherArray[] = { 1, 2, 5 }; + + array[0] += anotherArray[1]; + + matrix<float, 2, 3> mat = { { sum(array), 1, 2 }, { 3, 4, 5} }; + vector<float, 2> vec = { float(tid + 1), float(tid + 2) }; + + vector<float, 3> vec2 = max(sin(mul(vec, mat)), float3(1, 2, -1)); + vector<float, 3> vec3 = mul(vec, mat); + + float3 vec4 = lerp(vec2, vec3, float3(tid * (1.0f / 4), 1, 1)); + + float3 crossVec = normalize(cross(vec4, vec4)); + + vec2.x = fmod(crossVec.y, crossVec.x); + + vec2 = fmod(vec2, crossVec); + + vec2 += (-vec2.zyx) * 2 + crossVec * length(crossVec) + reflect(vec4, normalize(crossVec)); + + vector<bool, 3> z = vec2 > 0; + + int val = (int(tid) + (any(z) ? 1 : 0) + (all(z) ? 2 : 0)) % 100; + + val = asint(asfloat(asuint(asfloat(val)))); + + val = test(val); + + outputBuffer[tid] = val + int(dot(vec2, vec4)); +}
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