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authorjsmall-nvidia <jsmall@nvidia.com>2019-07-17 10:26:37 -0400
committerGitHub <noreply@github.com>2019-07-17 10:26:37 -0400
commit749634a2a6e03acf435c39f78b933a01b90a7440 (patch)
tree950203d3fc29610428b0ca03eb756911b9b11f47 /tests/cross-compile/cpp-execute-simple.slang
parentf52f5cd4a7b5b71617b949fc62a78abe8c4822b3 (diff)
Slang -> C++ -> SharedLibrary -> Test (#999)
* WIP: Adding support for C/C++ compilation to slang API. * Removed BackEndType in test harness -> use SlangPassThrough to identify backends Only require stage for targets that require it. Detection of all different backends. * Windows/Unix create temporary filename. * WIP: Output CPU binaries. * Added a pass-through c/c++ test. * Compile C++/C and store in temporary file. * Read the binary back into memory. * Set debug info and optimization flags for C/C++. Make the CPPCompiler debug/optimization levels match slangs. * Handling of include paths and math precision. * Dumping c++/c source and exe/shared library. * Put hex dump into own util. * End to end pass through c compilation test. * WIP: Simple execute test working on Linux/Unix. * Fix typo on linux. * WIP: To compile slang to cpp shared library. Report backend compiler errors. * Compiles slang -> cpp and loads as shared library. * Fix problem on c-cross-compile test because prelude is now included with <> quotes. * Run slang generated cpp code - using hard coded data. * Added cpp-execute-simple, and test output. * Fix warning that broke win32 build. * Fix compilation problem on osx.
Diffstat (limited to 'tests/cross-compile/cpp-execute-simple.slang')
-rw-r--r--tests/cross-compile/cpp-execute-simple.slang12
1 files changed, 12 insertions, 0 deletions
diff --git a/tests/cross-compile/cpp-execute-simple.slang b/tests/cross-compile/cpp-execute-simple.slang
new file mode 100644
index 000000000..74a3ec634
--- /dev/null
+++ b/tests/cross-compile/cpp-execute-simple.slang
@@ -0,0 +1,12 @@
+//TEST:CPU_EXECUTE: -profile cs_5_0 -entry computeMain -target sharedlib
+
+[numthreads(4, 1, 1)]
+void computeMain(
+ uint3 dispatchThreadID : SV_DispatchThreadID,
+//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):dxbinding(0),glbinding(0),out
+ RWStructuredBuffer<int> outputBuffer)
+{
+ uint tid = dispatchThreadID.x;
+
+ outputBuffer[tid] = int(tid * tid);
+} \ No newline at end of file