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authorAnders Leino <aleino@nvidia.com>2024-11-20 19:12:29 +0200
committerGitHub <noreply@github.com>2024-11-20 09:12:29 -0800
commiteb4ee724763ae5b9386d0f32e32eef4fc81a49a9 (patch)
treed2d06885201e447ba9d5e3897e5d546c9e26f453 /tests/compute
parent00765c3d5fd81267ad22255ff5d1f103b0959e10 (diff)
Enable WGPU texture sampling test (#5617)
* Limit number of MIP levels on 1d textures to be 1 This avoids running into a WebGPU limitation, and helps to address issue #4943. * Update Slang-RHI to get WGPU fixes * Enable WGPU texture sampling test This helps to address issue #4943. --------- Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tests/compute')
-rw-r--r--tests/compute/texture-sampling-no-1d-arrays.slang7
1 files changed, 3 insertions, 4 deletions
diff --git a/tests/compute/texture-sampling-no-1d-arrays.slang b/tests/compute/texture-sampling-no-1d-arrays.slang
index ed982ef70..f95050fca 100644
--- a/tests/compute/texture-sampling-no-1d-arrays.slang
+++ b/tests/compute/texture-sampling-no-1d-arrays.slang
@@ -3,7 +3,9 @@
//TEST(compute):COMPARE_RENDER_COMPUTE: -shaderobj -output-using-type -mtl
-//TEST_INPUT: Texture1D(size=4, content = one):name=t1D
+// WebGPU only supports 1 MIP level for 1d textures
+// https://www.w3.org/TR/webgpu/#abstract-opdef-maximum-miplevel-count
+//TEST_INPUT: Texture1D(size=4, content = one, mipMaps=1):name=t1D
//TEST_INPUT: Texture2D(size=4, content = one):name=t2D
//TEST_INPUT: Texture3D(size=4, content = one):name=t3D
//TEST_INPUT: TextureCube(size=4, content = one):name=tCube
@@ -12,9 +14,6 @@
//TEST_INPUT: Sampler:name=samplerState
//TEST_INPUT: ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
-// There are still some issues to fix in RHI, see issue #4943
-//DISABLE_TEST(compute):COMPARE_COMPUTE:-slang -shaderobj -wgpu
-
Texture1D t1D;
Texture2D t2D;
Texture3D t3D;