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authorTim Foley <tfoleyNV@users.noreply.github.com>2017-11-07 16:47:36 -0800
committerGitHub <noreply@github.com>2017-11-07 16:47:36 -0800
commita5dfa5cd2bfa11fb3d9e84877f8dead1815e9077 (patch)
treefbc440ab3e7dc6843b3ef653a70e134b58758885 /tests/compute
parent6e591ada0eb652c320bba4bd8a46cd579946df01 (diff)
IR: add support for `discard` statement (#261)
- Add definition of `discard` instruction - A `discard` is a terminator instruction, just like `returnVoid` - Lower `DiscardStmt` in AST to a `discard` instruction in the IR - Emit `discard` instruction as a `discard;` statement when emitting HLSL/GLSL - Add a test case using the "graphics compute" mode that tests discard. The test writes to one entry in a UAV before doing a conditional (always true at runtime) discard, and then writes to another entry; we expect to see the results of the first write, but not the second.
Diffstat (limited to 'tests/compute')
-rw-r--r--tests/compute/discard-stmt.slang91
-rw-r--r--tests/compute/discard-stmt.slang.expected.txt2
2 files changed, 93 insertions, 0 deletions
diff --git a/tests/compute/discard-stmt.slang b/tests/compute/discard-stmt.slang
new file mode 100644
index 000000000..18ffc39e2
--- /dev/null
+++ b/tests/compute/discard-stmt.slang
@@ -0,0 +1,91 @@
+//TEST(compute):COMPARE_RENDER_COMPUTE:
+//TEST_INPUT: Texture2D(size=4, content = one) : dxbinding(0),glbinding(0)
+//TEST_INPUT: Sampler : dxbinding(0),glbinding(0)
+//TEST_INPUT: ubuffer(data=[0 0], stride=4):dxbinding(1),glbinding(0),out
+
+
+Texture2D tex;
+SamplerState samp;
+RWStructuredBuffer<float> outputBuffer;
+
+cbuffer Uniforms
+{
+ float4x4 modelViewProjection;
+}
+
+struct AssembledVertex
+{
+ float3 position;
+ float3 color;
+ float2 uv;
+};
+
+struct CoarseVertex
+{
+ float3 color;
+ float2 uv;
+};
+
+struct Fragment
+{
+ float4 color;
+};
+
+
+// Vertex Shader
+
+struct VertexStageInput
+{
+ AssembledVertex assembledVertex : A;
+};
+
+struct VertexStageOutput
+{
+ CoarseVertex coarseVertex : CoarseVertex;
+ float4 sv_position : SV_Position;
+};
+
+VertexStageOutput vertexMain(VertexStageInput input)
+{
+ VertexStageOutput output;
+
+ float3 position = input.assembledVertex.position;
+ float3 color = input.assembledVertex.color;
+
+ output.coarseVertex.color = color;
+ output.sv_position = mul(modelViewProjection, float4(position, 1.0));
+ output.coarseVertex.uv = input.assembledVertex.uv;
+ return output;
+}
+
+// Fragment Shader
+
+struct FragmentStageInput
+{
+ CoarseVertex coarseVertex : CoarseVertex;
+};
+
+struct FragmentStageOutput
+{
+ Fragment fragment : SV_Target;
+};
+
+FragmentStageOutput fragmentMain(FragmentStageInput input)
+{
+ FragmentStageOutput output;
+
+ float3 color = input.coarseVertex.color;
+ float2 uv = input.coarseVertex.uv;
+ output.fragment.color = float4(color, 1.0);
+
+ float4 val = float4(color, 1.0);
+ val = val - 16*tex.Sample(samp, uv);
+
+ outputBuffer[0] = 1;
+
+ if(val.x < 0)
+ discard;
+
+ outputBuffer[1] = 1;
+ return output;
+} \ No newline at end of file
diff --git a/tests/compute/discard-stmt.slang.expected.txt b/tests/compute/discard-stmt.slang.expected.txt
new file mode 100644
index 000000000..e0e43c4e8
--- /dev/null
+++ b/tests/compute/discard-stmt.slang.expected.txt
@@ -0,0 +1,2 @@
+3F800000
+0