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authorSimon Kallweit <64953474+skallweitNV@users.noreply.github.com>2025-04-24 10:23:06 +0200
committerGitHub <noreply@github.com>2025-04-24 08:23:06 +0000
commitae1a5e40880808252c68eb51e44051b32a34d399 (patch)
tree5084b274b2929658bab9bfdf2b96e22c5b440a83 /tests/compute/texture-subscript-multisample.slang
parentb78a8ba006fc9253cd1fd88fb7dd1eacfa749dfa (diff)
update slang-rhi (#6587)
* update slang-rhi submodule * slang-rhi API changes * disable agility sdk * fix texture creation * update formats in tests * Extent3D rename * use 1 mip level for 1D textures for Metal * fix texture upload * update to latest slang-rhi * update slang-rhi * format code * update slang-rhi * do not run texture-intrinsics test on metal * update slang-rhi * deal with failing tests * fix more tests * update slang-rhi --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Simon Kallweit <simon.kallweit@gmail.com>
Diffstat (limited to 'tests/compute/texture-subscript-multisample.slang')
-rw-r--r--tests/compute/texture-subscript-multisample.slang4
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/compute/texture-subscript-multisample.slang b/tests/compute/texture-subscript-multisample.slang
index 5bd40ae66..0c120d87c 100644
--- a/tests/compute/texture-subscript-multisample.slang
+++ b/tests/compute/texture-subscript-multisample.slang
@@ -8,10 +8,10 @@
//METAL_ERROR: error 41402
//METALLIB: error 41402
-//TEST_INPUT: RWTexture2D(format=R8G8B8A8_SINT, size=4, content = zero, sampleCount=two, mipMaps = 1):name outputTexture2DMS
+//TEST_INPUT: RWTexture2D(format=RGBA8Sint, size=4, content = zero, sampleCount=two, mipMaps = 1):name outputTexture2DMS
RWTexture2DMS<int4> outputTexture2DMS;
-//TEST_INPUT: RWTexture2D(format=R8G8B8A8_SINT, size=4, content = zero, arrayLength=2, sampleCount=two, mipMaps = 1):name outputTexture2DMSArray
+//TEST_INPUT: RWTexture2D(format=RGBA8Sint, size=4, content = zero, arrayLength=2, sampleCount=two, mipMaps = 1):name outputTexture2DMSArray
RWTexture2DMSArray<int4> outputTexture2DMSArray;
//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer