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| author | Mukund Keshava <mkeshava@nvidia.com> | 2025-07-16 20:46:06 +0530 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-07-16 15:16:06 +0000 |
| commit | 0bc89f27b08fa7241a7be4f80c2161f25ea3bf78 (patch) | |
| tree | f441047c0cb7a8d8ce4814e941d2d2ad39245cad /tests/compute/texture-sampling.slang | |
| parent | 56e91e91e425b77a9d1512cca3d26ce446781935 (diff) | |
Fix CUDA issues with texture reads and surface writes (#7780)
* Fix 1D texture reads in CUDA target
Fixes #7570: 1D surface writes don't work
The issue was that the Load function for read-only textures (hlsl.meta.slang lines 3629-3656)
only supported 2D and 3D textures for CUDA targets, causing 1D texture reads to fall through
to <invalid intrinsic>. This affected the srcTexture[tid.x] read operation in the reproduction case.
Changes:
- Updated static_assert to include SLANG_TEXTURE_1D support
- Added tex1DArrayfetch_int<T> for 1D array texture reads
- Added tex1Dfetch_int<T> for regular 1D texture reads
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Mukund Keshava <mkeshavaNV@users.noreply.github.com>
* Add 1D texture read support for CUDA target
- Add tex1Dfetch_int template specializations for float2, float4, uint, uint2, uint4
- Remove TODO comment about 1D PTX not being supported
- Enable 1D texture test in texture-subscript-cuda.slang
- Fix assembly code issues in original template specializations
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Mukund Keshava <mkeshavaNV@users.noreply.github.com>
* Update slang-cuda-prelude.h
* Fix texture3d ptx issue
* undo 1D texture changes
* Update hlsl.meta.slang
* Update hlsl.meta.slang
* Update hlsl.meta.slang
* Update hlsl.meta.slang
* Extend texture-subscript-cuda.slang test with uint and int format variants
Add test cases for newly supported texture formats in CUDA:
- 2D textures with uint, uint2, uint4
- 2D textures with int, int2, int4
- 3D textures with uint, uint2, uint4
- 3D textures with int, int2, int4
This ensures the texture subscript operations work correctly for all
the format variants added in the CUDA texture fixes.
Co-authored-by: Mukund Keshava <mkeshavaNV@users.noreply.github.com>
* update expected file
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Mukund Keshava <mkeshavaNV@users.noreply.github.com>
Diffstat (limited to 'tests/compute/texture-sampling.slang')
0 files changed, 0 insertions, 0 deletions
