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authorsriramm-nv <85252063+sriramm-nv@users.noreply.github.com>2024-04-19 09:12:56 -0700
committerGitHub <noreply@github.com>2024-04-19 09:12:56 -0700
commit7c162eba5329eae7755e55298a455a144fcb0dce (patch)
tree55702104206d790242dab7cebbda44b8dd056a35 /tests/compute/nonuniformres-atomic.slang
parenta3a5e7ea4e2ec15dd385c169578f5770f49b6e1c (diff)
Enable NonUniformResourceIndex support for glsl, hlsl and spirv (#3899)
Fixes #387676* ForceInline SampleLevel to allow decorations to apply * explictly add all the SPIRVAsmOperand Insts in non-differentiable list, which might get inadvertently processed when these functions are inlined into the main shader * Support NonUniformResourceIndex for SPIR-V target Fixes #3876 * add a new IR instruction for NonUniformResourceIndex * slang ir emitter for nonuniform resource index * update the hlsl meta slang * Add test cases for NonUniformResourceIndex access for buffers and textures, with/without cast, nested access etc. * add default c-like emitter for nonuniformresourceinfo * added hlsl emitter * added glsl emitter * requisites for spirv enabling - new decorator for nonuniformresourceindex - emitter for nonuniformresourceindex signature change * add hasResourceType checker * add rwStructBuffType in resourcetype checker * add a case for nonuniformres in emitDecorations * DO NOT COMMIT: This change adds special handling for RWStructBuf within the isResourceType function, if it is a pointer to this resource, return true to make it work with nonuniformres test * spirv emitter for decorations - update the emitLocalInst to perform decorations at the end * added main spirv emitter code * slang emit spirv bugfix * hacky way of supporting Call Inst * move code to cleanup nonuniform inst into helper function * remove stale codefrom test * add spirv decoration for nonuniform * update test to remove global variables * update coherent-2 test * update comment for special handling * update the spirv legalize to handle nested nonuniforms improved logic that handles call ops, rwstructbuf, nested nonuniforms etc. * update nonuniform-array-of-tex test * missed removing nonuniform inst causing duplicate decorations * add glsl and hlsl variants of nonuniform tests * repurpose the hasResource function into something specific for nonuniform inst decoration helper * clean up comments and code around spirv-legalization to emit nonuniform inst by recursively looking into the inst * use the helper canDecorateNonUniformInst to convert `nonUniformResourceInfo` inst to decoration * converted compute/unbounded-array-of-array cross compile test into a simple check test * update contains Resource helper function to be more generic * clean up the case for opcall handling with nonuniform resource inst * update ptr to struct buffer check to be more explicit and rename the function to check for ptr to resource type * update comments and fix the test for coherent * fix typos * update logic on spirv legalize to delete dead instructions - for some reason this doesn't automatically happen * add comments to declarations * add NonuniformResourceIndex to the non-differential inst list
Diffstat (limited to 'tests/compute/nonuniformres-atomic.slang')
-rw-r--r--tests/compute/nonuniformres-atomic.slang27
1 files changed, 27 insertions, 0 deletions
diff --git a/tests/compute/nonuniformres-atomic.slang b/tests/compute/nonuniformres-atomic.slang
new file mode 100644
index 000000000..113517006
--- /dev/null
+++ b/tests/compute/nonuniformres-atomic.slang
@@ -0,0 +1,27 @@
+//TEST:SIMPLE(filecheck=CHECK0):-target glsl -entry main -stage compute
+//TEST:SIMPLE(filecheck=CHECK1):-target hlsl -entry main -stage compute
+//TEST:SIMPLE(filecheck=CHECK2):-target spirv -entry main -stage compute
+//TEST:SIMPLE(filecheck=CHECK3):-target spirv -entry main -stage compute -emit-spirv-directly
+
+RWTexture2D<uint> texArray[2];
+
+[numthreads(1,1,1)]
+void main( uint2 dispatchThreadID : SV_DispatchThreadID, uint2 groupThreadID : SV_GroupThreadID )
+{
+
+ // CHECK0: imageAtomicAdd((texArray_{{.*}}[nonuniformEXT({{.*}})]
+
+ // CHECK1: InterlockedAdd(texArray_{{.*}}[NonUniformResourceIndex({{.*}})]
+
+ // CHECK2-DAG: OpDecorate %[[VAR1:[a-zA-Z0-9_]+]] NonUniform
+ // CHECK2-DAG: OpDecorate %[[VAR2:[a-zA-Z0-9_]+]] NonUniform
+ // CHECK2-DAG: OpDecorate %[[VAR3:[a-zA-Z0-9_]+]] NonUniform
+ // CHECK2: %[[VAR1]] = OpCopyObject %{{.*}}
+ // CHECK2: %[[VAR2]] = OpAccessChain %_ptr_UniformConstant_{{.*}} %{{.*}} %[[VAR1]]
+ // CHECK2: %[[VAR3]] = OpImageTexelPointer %_ptr_Image_uint %[[VAR2]] %{{.*}}
+
+ // CHECK3-DAG: OpDecorate %[[VAR1:[a-zA-Z0-9_]+]] NonUniform
+ // CHECK3: %[[VAR1]] = OpAccessChain %_ptr_UniformConstant_{{.*}} %texArray %{{.*}}
+ // CHECK3: %{{.*}} = OpImageTexelPointer %_ptr_Image_uint %[[VAR1]] %{{.*}}
+ InterlockedAdd(texArray[NonUniformResourceIndex(dispatchThreadID.x)][uint2(0)], 2);
+}