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authorjsmall-nvidia <jsmall@nvidia.com>2020-02-06 14:31:09 -0500
committerGitHub <noreply@github.com>2020-02-06 14:31:09 -0500
commitd3331fba6eaab44646010b556106da38925d43e0 (patch)
treef54115540a457375a5d050bbfe1b04855b3f791b /tests/compute/half-texture.slang.1.expected
parent9c84cceffba26817721a23a1a85a48644bf3a560 (diff)
Literal handling improvements (#1202)
* WIP: 64 literal diagnostic and truncation. * Improve how integer truncation is handled/supported. Added literal-int64.slang test. Set a suffix on all literals. Fixed problem on C++ based targets where l suffix was not the same as int() cast. So on C++ derived emitters, int() is used instead of l suffix to have same behavior across targets. * Add literal diagnostic testing. * Allow lexer to lex - in front of literals. * Fix lexing and converting int literal with -. * Too large small values of floats become inf. Handling writing inf types out on different targets. Add function to deterimine if a float literals kind. * Roll back the support of lexer lexing negative literals. * Fixed tests broken because of diagnostics numbers. Improved _isFinite * Fix compilation on linux. * Fix problem with abs on linux - use Math::Abs. * Fix typo. * * Improve warnings for float literals zeroed * Improved 64 bit type documentation * Handle half * Improved comments * Fixed tests broken * Use capital letters for suffixes. * Make default behavior on outputting a int literal that is an 'int32_t' is cast (not suffix) to avoid platform inconsistencies. Improve documentation for 64 bit types. Make tests cover material in docs. * Fixed tests. * Rename FloatKind::Normal -> Finite * Fix half zero check.
Diffstat (limited to 'tests/compute/half-texture.slang.1.expected')
-rw-r--r--tests/compute/half-texture.slang.1.expected4
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/compute/half-texture.slang.1.expected b/tests/compute/half-texture.slang.1.expected
index dc742a1ff..1e1a282fa 100644
--- a/tests/compute/half-texture.slang.1.expected
+++ b/tests/compute/half-texture.slang.1.expected
@@ -24,7 +24,7 @@ void computeMain(vector<uint,3> dispatchThreadID_0 : SV_DISPATCHTHREADID)
#line 20
vector<int,2> pos_0 = (vector<int,2>) dispatchThreadID_0.xy;
float _S1 = 1.00000000000000000000 / 3.00000000000000000000;
- vector<int,2> pos2_0 = vector<int,2>(3 - pos_0.y, 3 - pos_0.x);
+ vector<int,2> pos2_0 = vector<int,2>(int(3) - pos_0.y, int(3) - pos_0.x);
#line 29
half h_0 = halfTexture_0[(vector<uint,2>) pos2_0];
@@ -37,7 +37,7 @@ void computeMain(vector<uint,3> dispatchThreadID_0 : SV_DISPATCHTHREADID)
halfTexture2_0[(vector<uint,2>) pos_0] = h4_0.xy;
halfTexture4_0[(vector<uint,2>) pos_0] = vector<half,4>(h2_0, h_0, h_0);
- int index_0 = pos_0.x + pos_0.y * 4;
+ int index_0 = pos_0.x + pos_0.y * int(4);
outputBuffer_0[(uint) index_0] = index_0;
#line 18