diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2020-02-06 14:31:09 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-02-06 14:31:09 -0500 |
| commit | d3331fba6eaab44646010b556106da38925d43e0 (patch) | |
| tree | f54115540a457375a5d050bbfe1b04855b3f791b /tests/compute/half-texture.slang.1.expected | |
| parent | 9c84cceffba26817721a23a1a85a48644bf3a560 (diff) | |
Literal handling improvements (#1202)
* WIP: 64 literal diagnostic and truncation.
* Improve how integer truncation is handled/supported.
Added literal-int64.slang test.
Set a suffix on all literals.
Fixed problem on C++ based targets where l suffix was not the same as int() cast. So on C++ derived emitters, int() is used instead of l suffix to have same behavior across targets.
* Add literal diagnostic testing.
* Allow lexer to lex - in front of literals.
* Fix lexing and converting int literal with -.
* Too large small values of floats become inf.
Handling writing inf types out on different targets.
Add function to deterimine if a float literals kind.
* Roll back the support of lexer lexing negative literals.
* Fixed tests broken because of diagnostics numbers.
Improved _isFinite
* Fix compilation on linux.
* Fix problem with abs on linux - use Math::Abs.
* Fix typo.
* * Improve warnings for float literals zeroed
* Improved 64 bit type documentation
* Handle half
* Improved comments
* Fixed tests broken
* Use capital letters for suffixes.
* Make default behavior on outputting a int literal that is an 'int32_t' is cast (not suffix) to avoid platform inconsistencies.
Improve documentation for 64 bit types.
Make tests cover material in docs.
* Fixed tests.
* Rename FloatKind::Normal -> Finite
* Fix half zero check.
Diffstat (limited to 'tests/compute/half-texture.slang.1.expected')
| -rw-r--r-- | tests/compute/half-texture.slang.1.expected | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/compute/half-texture.slang.1.expected b/tests/compute/half-texture.slang.1.expected index dc742a1ff..1e1a282fa 100644 --- a/tests/compute/half-texture.slang.1.expected +++ b/tests/compute/half-texture.slang.1.expected @@ -24,7 +24,7 @@ void computeMain(vector<uint,3> dispatchThreadID_0 : SV_DISPATCHTHREADID) #line 20 vector<int,2> pos_0 = (vector<int,2>) dispatchThreadID_0.xy; float _S1 = 1.00000000000000000000 / 3.00000000000000000000; - vector<int,2> pos2_0 = vector<int,2>(3 - pos_0.y, 3 - pos_0.x); + vector<int,2> pos2_0 = vector<int,2>(int(3) - pos_0.y, int(3) - pos_0.x); #line 29 half h_0 = halfTexture_0[(vector<uint,2>) pos2_0]; @@ -37,7 +37,7 @@ void computeMain(vector<uint,3> dispatchThreadID_0 : SV_DISPATCHTHREADID) halfTexture2_0[(vector<uint,2>) pos_0] = h4_0.xy; halfTexture4_0[(vector<uint,2>) pos_0] = vector<half,4>(h2_0, h_0, h_0); - int index_0 = pos_0.x + pos_0.y * 4; + int index_0 = pos_0.x + pos_0.y * int(4); outputBuffer_0[(uint) index_0] = index_0; #line 18 |
