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| author | Yong He <yonghe@outlook.com> | 2017-11-07 19:09:40 -0500 |
|---|---|---|
| committer | Tim Foley <tfoleyNV@users.noreply.github.com> | 2017-11-07 16:09:40 -0800 |
| commit | 6e591ada0eb652c320bba4bd8a46cd579946df01 (patch) | |
| tree | 768229fb26204b6b0a89201d9b14c32e9203c098 /tests/compute/generic-interface-method.slang | |
| parent | 939688e963fde7a0485f210ef2674c27692021a4 (diff) | |
Support generic interface methods (#251)
* improve diagnostic messages and prevent fatal errors from crashing the compiler.
* fix top level exception catching.
* spelling fix
* change wording of invalidSwizzleExpr diagnostic
* add speculative GenericsApp expr parsing
* add new test case of cascading generics call.
* Fixing bugs in compiling cascaded generic function calls.
Add implementation of DeclaredSubTypeWitness::SubstituteImpl()
This is not needed by the type checker, but needed by IR specialization. When input source contains cascading generic function call, the arguments to `specialize` instruction is currently represented as a substitution. The arg values of this subsittution can be a `DeclaredSubTypeWitness` when a generic function uses one of its generic parameter to specialize another generic function. When the top level generics function is being specialized, this substitution argument, which is a `DeclaredSubTypeWitness`, needs to be substituted with the witness that used to specialize the top level function in the specialized specialize instruction as well.
* add a test case for cascading generic function call.
* parser bug fix
* fixes #255
* add test case for issue #255
* Generate missing `specialize` instruction when calling a generic method from an interface constraint.
When calling a generic method via an interface, we should be generating the following ir:
...
f = lookup_interface_method(...)
f_s = specailize(f, declRef)
...
This commit fixes this `emitFuncRef` function to emit the needed `specialize` instruction.
* fixes #260
This fix follows the second apporach in the disucssion. It generated mangled name for specialized functions by appending new substitution type names to the original mangled name.
* Disabling removing and re-inserting specailized functions in getSpecalizeFunc()
I am not sure why it is needed, it seems HLSL and GLSL backends are generating forward declarations anyways, so the order of functions in IRModule shouldn't matter.
* cleanup and complete test cases.
* fix warnings
Diffstat (limited to 'tests/compute/generic-interface-method.slang')
| -rw-r--r-- | tests/compute/generic-interface-method.slang | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/tests/compute/generic-interface-method.slang b/tests/compute/generic-interface-method.slang new file mode 100644 index 000000000..e4fa8cff5 --- /dev/null +++ b/tests/compute/generic-interface-method.slang @@ -0,0 +1,86 @@ +//TEST(compute):COMPARE_COMPUTE:-xslang -use-ir +//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):dxbinding(0),glbinding(0),out + +RWStructuredBuffer<float> outputBuffer; + +struct DisneyBRDFPattern +{ + float3 baseColor; + float3 normal; + float specular, metallic, roughness; + float opacity; + float3 emmissive; + float ambientOcclusion; +}; + +struct VertexPosition +{ + float3 pos; + float3 normal; + float2 uv; +}; + +struct CameraView +{ + float3 camPos; + float3 camDir; +}; + +interface IVertexInterpolant +{ + float4 getVertexColor(int index); + int getVertexColorCount(); + float2 getUV(int index); + int getUVCount(); +} + +interface IDisneyBRDFPattern +{ + __generic<TVertexInterpolant:IVertexInterpolant> + DisneyBRDFPattern evalPattern( + CameraView cam, + VertexPosition vWorld, + VertexPosition vObject, + TVertexInterpolant interpolants); +} + +struct StandardVertexInterpolant : IVertexInterpolant +{ + float4 getVertexColor(int index) { return float4(0.0); } + int getVertexColorCount() { return 0;} + float2 getUV(int index) { return float2(0.0); } + int getUVCount() {return 1; } +}; + +struct MaterialPattern1 : IDisneyBRDFPattern +{ + __generic<TVertexInterpolant:IVertexInterpolant> + DisneyBRDFPattern evalPattern( + CameraView cam, + VertexPosition vWorld, + VertexPosition vObject, + TVertexInterpolant interpolants) + { + DisneyBRDFPattern rs; + rs.baseColor = float3(0.5); + rs.opacity = 1.0; + return rs; + } +}; + +__generic<TVertexInterpolant:IVertexInterpolant, TPattern : IDisneyBRDFPattern> +float test(TVertexInterpolant vertInterps, TPattern pattern) +{ + CameraView cam; + VertexPosition vW, vO; + DisneyBRDFPattern rs = pattern.evalPattern(cam, vW, vO, vertInterps); + return rs.baseColor.x; +} +[numthreads(4, 1, 1)] +void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) +{ + StandardVertexInterpolant vertInterp; + MaterialPattern1 mp1; + float outVal = test<StandardVertexInterpolant, MaterialPattern1>(vertInterp, mp1); + outputBuffer[dispatchThreadID.x] = outVal; +}
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