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| author | Tim Foley <tfoleyNV@users.noreply.github.com> | 2021-03-17 12:55:30 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-17 12:55:30 -0700 |
| commit | 6e5d85efb9fa5f647f7f0c7ef784a9fd09b29023 (patch) | |
| tree | 6206ef11502a1a5d9c1dc00df359be9aececffdf /tests/compute/dynamic-dispatch-12.slang | |
| parent | b64a23cccfe9876d53cda773afc796bd975fa7e5 (diff) | |
Remove old code paths from render-test (#1760)
* Remove old code paths from render-test
Historically, the `render-test` tool was using three different code paths:
* One based on `gfx` and manual (non-reflection-based) parameter setting, used for OpenGL, D3D11, D3D12, and Vulkan
* One for CPU that used reflection-based parameter setting but shared no code with the first
* One for CUDA that used reflection-based parameter setting and shared some, but not all, code with the CPU path
Recently we've updated `render-test` to include a fourth option:
* Using `gfx` and the "shader object" system it exposes for a unified reflection-based parameter-setting system taht works across OpenGL, D3D11, D3D12, Vulkan, CUDA, and CPU
This change removes the first three options and leaves only the single unified path. A sa result, a bunch of code in `render-test` is no longer needed, and the codebase no longer relies on things like the `IDescriptorSet`-related APIs in `gfx`.
Several existing tests had to be disabled to make this change possible. Those tests will need to be audited and either re-enabled once we fix issues in the shader object system, or permanently removed if they don't test stuff we intend to support in the long run (e.g., global-scope type parameters, which aren't a clear necessity).
* fixup: CUDA detection logic
Diffstat (limited to 'tests/compute/dynamic-dispatch-12.slang')
| -rw-r--r-- | tests/compute/dynamic-dispatch-12.slang | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/tests/compute/dynamic-dispatch-12.slang b/tests/compute/dynamic-dispatch-12.slang index 91dac501a..906a5da0e 100644 --- a/tests/compute/dynamic-dispatch-12.slang +++ b/tests/compute/dynamic-dispatch-12.slang @@ -5,10 +5,10 @@ // doesn't work right on the shader object path for a bunch // of complicated reasons. -//TEST(compute):COMPARE_COMPUTE:-dx11 -//TEST(compute):COMPARE_COMPUTE:-cpu -//TEST(compute):COMPARE_COMPUTE:-vk -//TEST(compute):COMPARE_COMPUTE:-cuda +//DISABLED_TEST(compute):COMPARE_COMPUTE:-dx11 +//DISABLED_TEST(compute):COMPARE_COMPUTE:-cpu +//DISABLED_TEST(compute):COMPARE_COMPUTE:-vk +//DISABLED_TEST(compute):COMPARE_COMPUTE:-cuda [anyValueSize(8)] interface IInterface |
