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authorTim Foley <tfoleyNV@users.noreply.github.com>2021-03-17 12:55:30 -0700
committerGitHub <noreply@github.com>2021-03-17 12:55:30 -0700
commit6e5d85efb9fa5f647f7f0c7ef784a9fd09b29023 (patch)
tree6206ef11502a1a5d9c1dc00df359be9aececffdf /tests/compute/dynamic-dispatch-12.slang
parentb64a23cccfe9876d53cda773afc796bd975fa7e5 (diff)
Remove old code paths from render-test (#1760)
* Remove old code paths from render-test Historically, the `render-test` tool was using three different code paths: * One based on `gfx` and manual (non-reflection-based) parameter setting, used for OpenGL, D3D11, D3D12, and Vulkan * One for CPU that used reflection-based parameter setting but shared no code with the first * One for CUDA that used reflection-based parameter setting and shared some, but not all, code with the CPU path Recently we've updated `render-test` to include a fourth option: * Using `gfx` and the "shader object" system it exposes for a unified reflection-based parameter-setting system taht works across OpenGL, D3D11, D3D12, Vulkan, CUDA, and CPU This change removes the first three options and leaves only the single unified path. A sa result, a bunch of code in `render-test` is no longer needed, and the codebase no longer relies on things like the `IDescriptorSet`-related APIs in `gfx`. Several existing tests had to be disabled to make this change possible. Those tests will need to be audited and either re-enabled once we fix issues in the shader object system, or permanently removed if they don't test stuff we intend to support in the long run (e.g., global-scope type parameters, which aren't a clear necessity). * fixup: CUDA detection logic
Diffstat (limited to 'tests/compute/dynamic-dispatch-12.slang')
-rw-r--r--tests/compute/dynamic-dispatch-12.slang8
1 files changed, 4 insertions, 4 deletions
diff --git a/tests/compute/dynamic-dispatch-12.slang b/tests/compute/dynamic-dispatch-12.slang
index 91dac501a..906a5da0e 100644
--- a/tests/compute/dynamic-dispatch-12.slang
+++ b/tests/compute/dynamic-dispatch-12.slang
@@ -5,10 +5,10 @@
// doesn't work right on the shader object path for a bunch
// of complicated reasons.
-//TEST(compute):COMPARE_COMPUTE:-dx11
-//TEST(compute):COMPARE_COMPUTE:-cpu
-//TEST(compute):COMPARE_COMPUTE:-vk
-//TEST(compute):COMPARE_COMPUTE:-cuda
+//DISABLED_TEST(compute):COMPARE_COMPUTE:-dx11
+//DISABLED_TEST(compute):COMPARE_COMPUTE:-cpu
+//DISABLED_TEST(compute):COMPARE_COMPUTE:-vk
+//DISABLED_TEST(compute):COMPARE_COMPUTE:-cuda
[anyValueSize(8)]
interface IInterface