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| author | Yong He <yonghe@outlook.com> | 2021-06-02 16:58:25 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-02 16:58:25 -0700 |
| commit | e67af5b1a3993529c702ff2924dea11fd1017d2e (patch) | |
| tree | c4359fb6df6110d81a658278aef9ab7244af5496 /tests/compute/default-major.slang | |
| parent | 8e571669b3c8d4ac8236d0aed7a960bf88ad2bd1 (diff) | |
Various Fixes to gfx, reflection and emit. (#1867)
* Various Fixes to gfx, reflection and emit.
- Fix GLSL emit to properly output `*bitsTo*` functions for `IRBitCast` insts.
- Add line directive mode setting for `ISession`.
- Extend `TypeLayout::getElementStride` to handle `VectorType` case.
- Fix `IDevice::readBufferResource` 's D3D12 implementation to copy only the requested bytes out.
- Fix `render-test` to use the `ISession` from `gfx` instead of creating its own `ISession` to make sure `gfx` and `render-test` agree on WitnessTable and RTTI IDs.
- Extend `render-test` to support filling vector and matrix values in the new `set x = ...` TEST_INPUT syntax.
- Add a `dynamic-dispatch-15` test case to make sure packing / unpacking works correctly across all targets, and to make sure render-test's RTTI/WitnessTable ID filling logic is correct for non-trivial cases.
* Remove default-major test
* Fix cyclic reference in `ExtendedTypeLayout`.
* Move `lineDirectiveMode` setting to `TargetDesc`.
Add `structureSize` to `TargetDesc` and `SessionDesc` for future binary compatibility.
* Cleanup.
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tests/compute/default-major.slang')
| -rw-r--r-- | tests/compute/default-major.slang | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/tests/compute/default-major.slang b/tests/compute/default-major.slang index 743dbe656..858ca5632 100644 --- a/tests/compute/default-major.slang +++ b/tests/compute/default-major.slang @@ -1,11 +1,14 @@ // default-major.slang -// The default layout should be column. Unfortunately CPU and CUDA only work with row layout, so they have to be disabled here. +// The default layout should be column. +// This test is disabled because `gfx` layer always initializes Slang to use row-major layout. +// To test this behavior we need to find a way to make `gfx` use Slang default instead. +// Unfortunately CPU and CUDA only work with row layout, so they have to be disabled here. //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -compile-arg -O3 -shaderobj -//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -shaderobj -//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -dx12 -shaderobj -//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -shaderobj +//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -shaderobj +//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -dx12 -shaderobj +//DISABLE_TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -shaderobj //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -shaderobj // This data is in column major layout order.... |
