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| author | jsmall-nvidia <jsmall@nvidia.com> | 2020-08-18 13:42:46 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-08-18 13:42:46 -0400 |
| commit | 9abcb6ea24dbc7184c3a2ad9f4458f63f8901928 (patch) | |
| tree | 155ae80bbd15efae88b5852b7bb24804a70af405 /tests/compute/byte-address-buffer.slang | |
| parent | 697e7fbbbb5dcb448c03a9887e6ef09e328505ef (diff) | |
Support for float atomics on RWByteAddressBuffer (#1502)
* Fix premake5.lua so it uses the new path needed for OpenCLDebugInfo100.h
* Keep including the includes directory.
* Added the spirv-tools-generated files.
* We don't need to include the spirv/unified1 path because the files needed are actually in the spirv-tools-generated folder.
* Put the build_info.h glslang generated files in external/glslang-generated. Alter premake5.lua to pick up that header.
* First pass at documenting how to build glslang and spirv-tools.
* Improved glsl/spir-v tools README.md
* Added revision.h
* Change how gResources is calculated.
Update about revision.h
* Update docs a little.
* Split out spirv-tools into a separate project for building glslang. This was not necessary on linux, but *is* necessary on windows, because there is a file disassemble.cpp in spirv-tools and in glslang, and this leads to VS choosing only one. With the separate library, the problem is resolved.
* Fix direct-spirv-emit output.
* Update to latest version of spirv headers and spirv-tools.
* Upgrade submodule version of glslang in external.
* Add fPIC to build options of slang-spirv-tools
* WIP adding support for InterlockedAddFp32
* Upgrade slang-binaries to have new glslang.
* Fix issues with Windows slang-glslang binaries, via update of slang-binaries used.
* WIP - atomicAdd. This solution can't work as we can't do (float*) in glsl.
* WIP on atomic float ops.
* Added checking for multiple decls that takes into account __target_intrinsic and __specialized_for_target.
First pass impl of atomic add on float for glsl.
* Split __atomicAdd so extensions are applied appropriately.
* Made Dxc/Fxc support includes.
Use HLSL prelude to pass the path to nvapi
Added -nv-api-path
* Refactor around IncludeHandler and impl of IncludeSystem
* slang-include-handler -> slang-include-system
Have IncludeHandler/Impl defined in slang-preprocessor
* Small comment improvements.
* Document atomic float add addition in target-compatibility.md.
* CUDA float atomic support on RWByteAddressBuffer.
* Add atomic-float-byte-address-buffer-cross.slang
* Removed inappropriate-once.slang - the test is no longer valid when a file is loaded and has a unique identity by default. A test could be made, but would require an API call to create the file (so no unique id).
Improved handling of loadFile - uses uniqueId if has one.
* Work around for testing target overlaps - to avoid exceptions on adding targets.
Simplify PathInfo setup.
Modify single-target-intrinsic.slang - it no longer failed because there were no longer multiple definitions for the same target.
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'tests/compute/byte-address-buffer.slang')
| -rw-r--r-- | tests/compute/byte-address-buffer.slang | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/compute/byte-address-buffer.slang b/tests/compute/byte-address-buffer.slang index f2078b52d..96e100ae8 100644 --- a/tests/compute/byte-address-buffer.slang +++ b/tests/compute/byte-address-buffer.slang @@ -3,7 +3,7 @@ //TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-d3d12 -compute +//TEST(compute):COMPARE_COMPUTE_EX:-d3d12 -compute // Confirm cross-compilation of `(RW)ByteAddressBuffer` // |
