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| author | jsmall-nvidia <jsmall@nvidia.com> | 2019-08-19 14:08:57 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-08-19 14:08:57 -0400 |
| commit | dc6d0417b137c8ecdcb3b99b7624358bba7fefa8 (patch) | |
| tree | 326fe7f93b08431685c6b01052c2eee18168776b /tests/compute/array-param.slang | |
| parent | c4541e83b4a57d8317932bc4277ee6a2d45bb2f6 (diff) | |
WIP: Compute test running on CPU (#1023)
* * Simplify some of test code around CPPCompiler
* Test using 'callable' with pass-through
* Small cpu doc improvements
* Improvements to Clang output parsing.
* Remove temporary file (base filename) .
* Improve handling of external errors - handle severity.
* On error dumping out to 'actual' file for runCPPCompilerCompile.
* Small fixes.
Set the source language type correctly for pass thru.
* Remove warning for test for clang backend c
* Preliminary work around making render-test compute potentiall work with CPU.
Made ShaderCompiler -> a stateless ShaderCompilerUtil.
Means we don't require a Renderer interface to do shader compilation.
* Refactor such that CPU test can take place in without Window or Renderer.
* Hack to look for prelude in source file directory.
Fix bug returning the SharedLibrary for HostCallable.
* Compute test running on CPU.
* Need the prelude currently in same directly as test.
* Hack to remove warning - that then produces an error on appveyor build.
Disable running render CPU test on non-windows.
* Improve handling of disabling CPU tests on linux.
* Added bit-cast.slang working on CPU.
Diffstat (limited to 'tests/compute/array-param.slang')
| -rw-r--r-- | tests/compute/array-param.slang | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/tests/compute/array-param.slang b/tests/compute/array-param.slang index deead3aeb..1f3ff9799 100644 --- a/tests/compute/array-param.slang +++ b/tests/compute/array-param.slang @@ -1,10 +1,12 @@ +//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):dxbinding(0),glbinding(0),out +//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):dxbinding(0),glbinding(0),out,name outputBuffer RWStructuredBuffer<int> outputBuffer; + void writeArray(inout float3 a[4]) { a[0] = float3(1, 1, 1); |
