diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2019-02-08 11:41:26 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-02-08 11:41:26 -0500 |
| commit | ef08bdaf501982ae24a73200e55f99157e4b7e6a (patch) | |
| tree | 2f8d5f2100d5b9c8bb5c995b6417394e13b2eba6 /tests/bugs/vec-compare.slang | |
| parent | c34a5e7ed2da03c9ceaddd167e4b0421246b0c25 (diff) | |
Hotfix/dispatch thread id improvements (#834)
* * Make vector comparisons out correct functions on glsl
* Test for vector comparisons
* Typo fixes
* Glsl vector comparisons use functions.
* Added a coercion test.
* Do checking for the SV_DispatchThreadId type to see if it appears valid.
* Fix typo
* Make glsl do type conversion for SV_DispatchThreadID parameter.
* Fix glsl to match func-resource-param-array with changes to how SV_DispatchThreadID changes.
Diffstat (limited to 'tests/bugs/vec-compare.slang')
| -rw-r--r-- | tests/bugs/vec-compare.slang | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/bugs/vec-compare.slang b/tests/bugs/vec-compare.slang index 0eaec0191..b3075efe9 100644 --- a/tests/bugs/vec-compare.slang +++ b/tests/bugs/vec-compare.slang @@ -7,7 +7,7 @@ RWStructuredBuffer<int> outputBuffer; [numthreads(4,4,1)] -void computeMain(uint3 pixelIndex : SV_DispatchThreadID) +void computeMain(uint2 pixelIndex : SV_DispatchThreadID) { // We will test floats, uints, and int vectors |
