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authorRobert Stepinski <rob.stepinski@gmail.com>2019-08-16 11:30:48 -0400
committerTim Foley <tfoleyNV@users.noreply.github.com>2019-08-16 08:30:48 -0700
commitc4541e83b4a57d8317932bc4277ee6a2d45bb2f6 (patch)
tree2e6add905907d22e003c173fb3b0d3eda9485972 /tests/bugs/texture2d-ms.hlsl
parent77fe3dd74446fb07dd0de31114f7033f111ef868 (diff)
Fix a typo in core.meta.slang which was causing an assert when (#1024)
compiling shaders that used texture2DMS Load() operations
Diffstat (limited to 'tests/bugs/texture2d-ms.hlsl')
-rw-r--r--tests/bugs/texture2d-ms.hlsl10
1 files changed, 10 insertions, 0 deletions
diff --git a/tests/bugs/texture2d-ms.hlsl b/tests/bugs/texture2d-ms.hlsl
new file mode 100644
index 000000000..8a898b299
--- /dev/null
+++ b/tests/bugs/texture2d-ms.hlsl
@@ -0,0 +1,10 @@
+//TEST:CROSS_COMPILE: -profile lib_6_3 -entry main -stage compute -target spirv-assembly
+
+[[vk::binding(0, 0)]]
+Texture2DMS tex : register(t1);
+
+[numthreads(4, 4, 1)]
+void main(uint3 groupId : SV_GroupID)
+{
+ tex.Load(groupId.xy, 0);
+}