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authorRobert Stepinski <rob.stepinski@gmail.com>2019-08-16 11:30:48 -0400
committerTim Foley <tfoleyNV@users.noreply.github.com>2019-08-16 08:30:48 -0700
commitc4541e83b4a57d8317932bc4277ee6a2d45bb2f6 (patch)
tree2e6add905907d22e003c173fb3b0d3eda9485972 /tests/bugs/texture2d-ms.hlsl.glsl
parent77fe3dd74446fb07dd0de31114f7033f111ef868 (diff)
Fix a typo in core.meta.slang which was causing an assert when (#1024)
compiling shaders that used texture2DMS Load() operations
Diffstat (limited to 'tests/bugs/texture2d-ms.hlsl.glsl')
-rw-r--r--tests/bugs/texture2d-ms.hlsl.glsl16
1 files changed, 16 insertions, 0 deletions
diff --git a/tests/bugs/texture2d-ms.hlsl.glsl b/tests/bugs/texture2d-ms.hlsl.glsl
new file mode 100644
index 000000000..ba0d571dd
--- /dev/null
+++ b/tests/bugs/texture2d-ms.hlsl.glsl
@@ -0,0 +1,16 @@
+// texture2d-ms.hlsl.glsl
+//TEST_IGNORE_FILE:
+
+#version 450
+layout(row_major) uniform;
+layout(row_major) buffer;
+#extension GL_EXT_samplerless_texture_functions : require
+layout(binding = 0)
+uniform texture2DMS tex_0;
+
+layout(local_size_x = 4, local_size_y = 4, local_size_z = 1) in;void main()
+{
+ vec4 _S1 = (texelFetch((tex_0), (ivec2(gl_WorkGroupID.xy)), (0)));
+ return;
+}
+