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| author | Yong He <yonghe@outlook.com> | 2020-12-03 08:23:05 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-12-03 08:23:05 -0800 |
| commit | 44c0a56974b664e50b2cb8cb6f10740b19c4e02f (patch) | |
| tree | d6141003be376bdb2c0037178b649b6b2aae673e /tests/bugs/texture2d-gather.hlsl | |
| parent | ad5dda9261bae63e32bcb914b109fcb5c92faf25 (diff) | |
Add shader object parameter binding to renderer_test. (#1622)
* Add shader object parameter binding to renderer_test.
* remove multiple-definitions.hlsl
* Fix cuda implementation.
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'tests/bugs/texture2d-gather.hlsl')
| -rw-r--r-- | tests/bugs/texture2d-gather.hlsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/bugs/texture2d-gather.hlsl b/tests/bugs/texture2d-gather.hlsl index 2fc9424c5..6eb8b1af7 100644 --- a/tests/bugs/texture2d-gather.hlsl +++ b/tests/bugs/texture2d-gather.hlsl @@ -1,6 +1,6 @@ //TEST(smoke):COMPARE_HLSL_RENDER: -//TEST_INPUT: Texture2D(size=16, content=chessboard, format=R_Float32): -//TEST_INPUT: Sampler : +//TEST_INPUT: Texture2D(size=16, content=chessboard, format=R_Float32):name g_texture +//TEST_INPUT: Sampler :name g_sampler Texture2D<float> g_texture : register(t0); SamplerState g_sampler : register(s0); |
