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authorYong He <yonghe@outlook.com>2020-12-03 08:23:05 -0800
committerGitHub <noreply@github.com>2020-12-03 08:23:05 -0800
commit44c0a56974b664e50b2cb8cb6f10740b19c4e02f (patch)
treed6141003be376bdb2c0037178b649b6b2aae673e /tests/bugs/texture2d-gather.hlsl
parentad5dda9261bae63e32bcb914b109fcb5c92faf25 (diff)
Add shader object parameter binding to renderer_test. (#1622)
* Add shader object parameter binding to renderer_test. * remove multiple-definitions.hlsl * Fix cuda implementation. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'tests/bugs/texture2d-gather.hlsl')
-rw-r--r--tests/bugs/texture2d-gather.hlsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/bugs/texture2d-gather.hlsl b/tests/bugs/texture2d-gather.hlsl
index 2fc9424c5..6eb8b1af7 100644
--- a/tests/bugs/texture2d-gather.hlsl
+++ b/tests/bugs/texture2d-gather.hlsl
@@ -1,6 +1,6 @@
//TEST(smoke):COMPARE_HLSL_RENDER:
-//TEST_INPUT: Texture2D(size=16, content=chessboard, format=R_Float32):
-//TEST_INPUT: Sampler :
+//TEST_INPUT: Texture2D(size=16, content=chessboard, format=R_Float32):name g_texture
+//TEST_INPUT: Sampler :name g_sampler
Texture2D<float> g_texture : register(t0);
SamplerState g_sampler : register(s0);