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authorYong He <yonghe@outlook.com>2023-08-10 14:59:05 -0700
committerGitHub <noreply@github.com>2023-08-10 14:59:05 -0700
commit756fdb450739c9ac9aaf54a8d7a4def7408975ca (patch)
treecb226dc510584e455430b6e8d2ab791a0e686c07 /tests/bugs/texture-array-samplecmplevelzero.slang
parent38b0af3537f5d8412f0d69e39e38c5603ff62c15 (diff)
Fix `Texture2D.Load()` with offset. (#3094)
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tests/bugs/texture-array-samplecmplevelzero.slang')
-rw-r--r--tests/bugs/texture-array-samplecmplevelzero.slang23
1 files changed, 23 insertions, 0 deletions
diff --git a/tests/bugs/texture-array-samplecmplevelzero.slang b/tests/bugs/texture-array-samplecmplevelzero.slang
new file mode 100644
index 000000000..6176f74dc
--- /dev/null
+++ b/tests/bugs/texture-array-samplecmplevelzero.slang
@@ -0,0 +1,23 @@
+//TEST_DISABLED:SIMPLE(filecheck=CHECK): -entry MainPs -stage fragment -profile glsl_450 -target spirv
+//CHECK: EntryPoint
+
+SamplerComparisonState g_tSFMShadowDepthTexture_sampler;
+Texture2DArray g_tSFMShadowDepthTexture;
+
+struct PS_INPUT
+{
+ float3 vTexCoord : TEXCOORD0;
+};
+
+struct PS_OUTPUT
+{
+ float4 vColor : SV_Target0;
+};
+
+PS_OUTPUT MainPs ( PS_INPUT i )
+{
+ PS_OUTPUT o;
+ float flDepth = 0.5;
+ o.vColor = g_tSFMShadowDepthTexture.SampleCmpLevelZero ( g_tSFMShadowDepthTexture_sampler, i.vTexCoord.xyz, flDepth ).rrrr;
+ return o;
+} \ No newline at end of file