diff options
| author | Tim Foley <tfoley@nvidia.com> | 2017-06-09 11:34:21 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-06-09 13:44:59 -0700 |
| commit | fcf83dbf9effab3bd98bad2b83b2468b7eb05cfd (patch) | |
| tree | 41047c94883b86ec085a81597391ce3ef557cd43 /tests/bindings/binding0.hlsl | |
| parent | 52e8d4b9a27ab0060f874c3a63ab531847be35c0 (diff) | |
Initial import of code.
Diffstat (limited to 'tests/bindings/binding0.hlsl')
| -rw-r--r-- | tests/bindings/binding0.hlsl | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/tests/bindings/binding0.hlsl b/tests/bindings/binding0.hlsl new file mode 100644 index 000000000..3f965bef0 --- /dev/null +++ b/tests/bindings/binding0.hlsl @@ -0,0 +1,27 @@ +//TEST:COMPARE_HLSL: -target dxbc-assembly -profile ps_4_0 -entry main + +// Let's first confirm that Spire can reproduce what the +// HLSL compiler would already do in the simple case (when +// all shader parameters are actually used). + +#ifdef __SPIRE__ +#define R(X) /**/ +#else +#define R(X) X +#endif + +float4 use(float4 val) { return val; }; +float4 use(Texture2D t, SamplerState s) { return t.Sample(s, 0.0); } + +Texture2D t R(: register(t0)); +SamplerState s R(: register(s0)); + +cbuffer C R(: register(b0)) +{ + float c; +} + +float4 main() : SV_Target +{ + return use(t,s) + use(c); +}
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