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authorTim Foley <tfoley@nvidia.com>2017-06-09 11:34:21 -0700
committerTim Foley <tfoley@nvidia.com>2017-06-09 13:44:59 -0700
commitfcf83dbf9effab3bd98bad2b83b2468b7eb05cfd (patch)
tree41047c94883b86ec085a81597391ce3ef557cd43 /tests/bindings/binding0.hlsl
parent52e8d4b9a27ab0060f874c3a63ab531847be35c0 (diff)
Initial import of code.
Diffstat (limited to 'tests/bindings/binding0.hlsl')
-rw-r--r--tests/bindings/binding0.hlsl27
1 files changed, 27 insertions, 0 deletions
diff --git a/tests/bindings/binding0.hlsl b/tests/bindings/binding0.hlsl
new file mode 100644
index 000000000..3f965bef0
--- /dev/null
+++ b/tests/bindings/binding0.hlsl
@@ -0,0 +1,27 @@
+//TEST:COMPARE_HLSL: -target dxbc-assembly -profile ps_4_0 -entry main
+
+// Let's first confirm that Spire can reproduce what the
+// HLSL compiler would already do in the simple case (when
+// all shader parameters are actually used).
+
+#ifdef __SPIRE__
+#define R(X) /**/
+#else
+#define R(X) X
+#endif
+
+float4 use(float4 val) { return val; };
+float4 use(Texture2D t, SamplerState s) { return t.Sample(s, 0.0); }
+
+Texture2D t R(: register(t0));
+SamplerState s R(: register(s0));
+
+cbuffer C R(: register(b0))
+{
+ float c;
+}
+
+float4 main() : SV_Target
+{
+ return use(t,s) + use(c);
+} \ No newline at end of file