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authorkopaka1822 <felixbruell@live.de>2023-05-23 20:59:21 +0200
committerGitHub <noreply@github.com>2023-05-23 11:59:21 -0700
commita291dbf0ce774fdc11c820471e26bda656bf1666 (patch)
tree3c0635119e4b095e9746afac73ac124efce0453f /source
parent192c318900c9bc4248cacc1b9bb6b195baf2b23e (diff)
fixed incorrect handling of D3D12_RENDER_TARGET_VIEW_DESC.ViewDimensi… (#2897)
* fixed incorrect handling of D3D12_RENDER_TARGET_VIEW_DESC.ViewDimension for arrays (needs to be set based on the underlying resource and not the requested view. Otherwise members like FirstArraySlice can not be set properly). Also fixes problems with D3D12_RENDER_TARGET_VIEW_DESC.PlaneSlice since Texture2DArray.PlaneSlice and Texture2D.PlaneSlice do not share the same memory location (unlike the MipSlice). * fixed isArray definition for d3d12 texture views --------- Co-authored-by: Yong He <yonghe@outlook.com>
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