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authorTim Foley <tfoleyNV@users.noreply.github.com>2017-07-11 09:57:13 -0700
committerGitHub <noreply@github.com>2017-07-11 09:57:13 -0700
commit98b3e5bc95b6de081885798840c2deb79905a68f (patch)
treea0c73c71aacb520e01ec7ba283d284e63b7fda39 /source
parenta923aff63a7b0d8847a50459361111347e3c527e (diff)
parent1b6af030f79662b159628a3b7c9dd7a75b4e06f9 (diff)
Merge pull request #70 from tfoleyNV/support-more-sv-semantics
Support more sv semantics
Diffstat (limited to 'source')
-rw-r--r--source/slang/lower.cpp151
1 files changed, 137 insertions, 14 deletions
diff --git a/source/slang/lower.cpp b/source/slang/lower.cpp
index 9f117106b..d77e573d4 100644
--- a/source/slang/lower.cpp
+++ b/source/slang/lower.cpp
@@ -1299,17 +1299,20 @@ struct LoweringVisitor
RefPtr<ImportDecl> visitImportDecl(ImportDecl* decl)
{
- // No need to translate things here if we are
- // in "full" mode, because we will selectively
- // translate the imported declarations at their
- // use sites(s).
- if (!shared->isRewrite)
- return nullptr;
-
- for (auto dd : decl->importedModuleDecl->Members)
- {
- translateDeclRef(dd);
- }
+ // We could unconditionally output the declarations in the
+ // imported code, but this could cause problems if any
+ // of those declarations used capabilities not allowed
+ // by the target pipeline stage (e.g., `discard` is
+ // an error in a GLSL vertex shader file, even if
+ // it is in a function that never gets called).
+ //
+ // As a result, we just ignore the `import` step,
+ // and allow declarations to be pulled in by
+ // their use sites.
+ //
+ // If this proves to be a problem, we will need
+ // a pass that resolves which declarations in imported
+ // modules are "valid" for the chosen target stage.
// Don't actually include a representation of
// the import declaration in the output
@@ -1528,6 +1531,14 @@ struct LoweringVisitor
VaryingParameterArraySpec* arraySpecs = nullptr;
};
+ RefPtr<ExpressionSyntaxNode> createGLSLBuiltinRef(
+ char const* name)
+ {
+ RefPtr<VarExpressionSyntaxNode> globalVarRef = new VarExpressionSyntaxNode();
+ globalVarRef->name = name;
+ return globalVarRef;
+ }
+
void lowerSimpleShaderParameterToGLSLGlobal(
VaryingParameterInfo const& info,
@@ -1567,9 +1578,121 @@ struct LoweringVisitor
}
else if (ns == "sv_position")
{
- RefPtr<VarExpressionSyntaxNode> globalVarRef = new VarExpressionSyntaxNode();
- globalVarRef->name = "gl_Position";
- globalVarExpr = globalVarRef;
+ if (info.direction == VaryingParameterDirection::Input)
+ {
+ globalVarExpr = createGLSLBuiltinRef("gl_FragCoord");
+ }
+ else
+ {
+ globalVarExpr = createGLSLBuiltinRef("gl_Position");
+ }
+ }
+ else if (ns == "sv_clipdistance")
+ {
+ globalVarExpr = createGLSLBuiltinRef("gl_ClipDistance");
+ }
+ else if (ns == "sv_culldistance")
+ {
+ // TODO: ARB_cull_distance
+ globalVarExpr = createGLSLBuiltinRef("gl_CullDistance");
+ }
+ else if (ns == "sv_coverage")
+ {
+ if (info.direction == VaryingParameterDirection::Input)
+ {
+ globalVarExpr = createGLSLBuiltinRef("gl_SampleMaskIn");
+ }
+ else
+ {
+ globalVarExpr = createGLSLBuiltinRef("gl_SampleMask");
+ }
+ }
+ else if (ns == "sv_depth")
+ {
+ globalVarExpr = createGLSLBuiltinRef("gl_FragDepth");
+ }
+ else if (ns == "sv_depthgreaterequal")
+ {
+ // TODO: layout(depth_greater) out float gl_FragDepth;
+ globalVarExpr = createGLSLBuiltinRef("gl_FragDepth");
+ }
+ else if (ns == "sv_depthlessequal")
+ {
+ // TODO: layout(depth_less) out float gl_FragDepth;
+ globalVarExpr = createGLSLBuiltinRef("gl_FragDepth");
+ }
+ else if (ns == "sv_dispatchthreadid")
+ {
+ globalVarExpr = createGLSLBuiltinRef("gl_GlobalInvocationID");
+ }
+ else if (ns == "sv_domainlocation")
+ {
+ globalVarExpr = createGLSLBuiltinRef("gl_TessCoord");
+ }
+ else if (ns == "sv_groupid")
+ {
+ globalVarExpr = createGLSLBuiltinRef("gl_WorkGroupID");
+ }
+ else if (ns == "sv_groupindex")
+ {
+ globalVarExpr = createGLSLBuiltinRef("gl_LocationInvocationIndex");
+ }
+ else if (ns == "sv_groupthreadid")
+ {
+ globalVarExpr = createGLSLBuiltinRef("gl_LocalInvocationID");
+ }
+ else if (ns == "sv_gsinstanceid")
+ {
+ globalVarExpr = createGLSLBuiltinRef("gl_InvocationID");
+ }
+ else if (ns == "sv_insidetessfactor")
+ {
+ globalVarExpr = createGLSLBuiltinRef("gl_TessLevelInner");
+ }
+ else if (ns == "sv_instanceid")
+ {
+ globalVarExpr = createGLSLBuiltinRef("gl_InstanceIndex");
+ }
+ else if (ns == "sv_isfrontface")
+ {
+ globalVarExpr = createGLSLBuiltinRef("gl_FrontFacing");
+ }
+ else if (ns == "sv_outputcontrolpointid")
+ {
+ globalVarExpr = createGLSLBuiltinRef("gl_InvocationID");
+ }
+ else if (ns == "sv_outputcontrolpointid")
+ {
+ globalVarExpr = createGLSLBuiltinRef("gl_InvocationID");
+ }
+ else if (ns == "sv_primitiveid")
+ {
+ globalVarExpr = createGLSLBuiltinRef("gl_PrimitiveID");
+ }
+ else if (ns == "sv_rendertargetarrayindex")
+ {
+ globalVarExpr = createGLSLBuiltinRef("gl_Layer");
+ }
+ else if (ns == "sv_sampleindex")
+ {
+ globalVarExpr = createGLSLBuiltinRef("gl_SampleID");
+ }
+ else if (ns == "sv_stencilref")
+ {
+ // TODO: ARB_shader_stencil_export
+ globalVarExpr = createGLSLBuiltinRef("gl_SampleID");
+ }
+ else if (ns == "sv_tessfactor")
+ {
+ globalVarExpr = createGLSLBuiltinRef("gl_TessLevelOuter");
+ }
+ else if (ns == "sv_vertexid")
+ {
+ globalVarExpr = createGLSLBuiltinRef("gl_VertexIndex");
+ }
+ else if (ns == "sv_viewportarrayindex")
+ {
+ globalVarExpr = createGLSLBuiltinRef("gl_ViewportIndex");
}
else
{