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| author | jsmall-nvidia <jsmall@nvidia.com> | 2021-10-27 19:44:34 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-27 19:44:34 -0400 |
| commit | 8f6450cefe8aa780c406a80477e13f990d1b7a78 (patch) | |
| tree | 9f161fc84c74d20ddd8b76f4ff620efc3de8212a /source | |
| parent | 95654c371e1b1c1916751d5dcd0d1f3fbfdc12a0 (diff) | |
Update glslang binaries (#1991)
* #include an absolute path didn't work - because paths were taken to always be relative.
* Use updated slang-binaries that have SPIR-V diagnostics improvements.
* Re-enable nv-ray-tracing-motion-blur, because with SPIR-V diagnostic fixes in glslang - there shouldn't be spurious errors from glslang compilation.
* If optimization fails use the SPIR-V we have.
* Update slang binaries.
* Hack to disable gfx unit tests for now to try and get CI pass for this PR.
Diffstat (limited to 'source')
0 files changed, 0 insertions, 0 deletions
