diff options
| author | Darren Wihandi <65404740+fairywreath@users.noreply.github.com> | 2024-12-28 14:33:16 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-12-28 19:33:16 +0000 |
| commit | 7a6de4aea1973b379d9f3b7db248ad260d3ee024 (patch) | |
| tree | 081d4ef6ee9b91f7478ad55c3a6483e4a1004b37 /source | |
| parent | c4429bc33450be32ed82358c3974da58e5ec25ab (diff) | |
Implement HLSL pack/unpack math intrinsics (#5934)
Diffstat (limited to 'source')
| -rw-r--r-- | source/slang/hlsl.meta.slang | 354 |
1 files changed, 354 insertions, 0 deletions
diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang index 85a81eabf..774c6a247 100644 --- a/source/slang/hlsl.meta.slang +++ b/source/slang/hlsl.meta.slang @@ -20806,3 +20806,357 @@ T workgroupUniformLoad<T>(__ref T v) return v; } } + +// +// Pack/Unpack Math Intrinsics +// +// These were introduced in SM 6.6 but requirements are dropped to SM 5.0 here +// to expose these intrinsics on targets that do not have SM 6.6 features. +// + +//@hidden: +[__readNone] +[ForceInline] +uint16_t __lsb_as_u16(uint32_t val) +{ + return uint16_t(val & 0xFFU); +} + +//@hidden: +[__readNone] +[ForceInline] +uint32_t __lsb_as_u32(uint32_t val) +{ + return (val & 0xFFU); +} + +//@hidden: +[__readNone] +[ForceInline] +int8_t __lsb_as_s8(uint32_t val) +{ + return int8_t(val & 0xFFU); +} + +//@hidden: +[__readNone] +[ForceInline] +int16_t __lsb_as_s16(uint32_t val) +{ + return int16_t(__lsb_as_s8(val)); +} + +//@hidden: +[__readNone] +[ForceInline] +int32_t __lsb_as_s32(uint32_t val) +{ + return int32_t(__lsb_as_s8(val)); +} + +//@hidden: +[__readNone] +[ForceInline] +uint32_t __lsb_clamp_u8_as_u32(int32_t val) +{ + return clamp(val, 0, 255); +} + +//@hidden: +[__readNone] +[ForceInline] +uint32_t __lsb_clamp_s8_as_u32(int32_t val) +{ + return (uint32_t(clamp(val, -128, 127)) & 0xFFU); +} + +//@public: +/// Unpack 4 signed 8-bit values into a vector of 16 bit integers. +[__readNone] +[ForceInline] +[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)] +int16_t4 unpack_s8s16(int8_t4_packed packed) +{ + __target_switch + { + case hlsl: __intrinsic_asm "unpack_s8s16"; + case spirv: + return spirv_asm + { + %s8Vec = OpBitcast $$vector<int8_t, 4> $packed; + result:$$vector<int16_t, 4> = OpSConvert %s8Vec + }; + default: + uint32_t packedValue = uint32_t(packed); + return int16_t4 + ( + __lsb_as_s16(packedValue), + __lsb_as_s16(packedValue >> 8U), + __lsb_as_s16(packedValue >> 16U), + __lsb_as_s16(packedValue >> 24U), + ); + } +} + +//@public: +/// Unpack 4 unsigned 8-bit values into a vector of 16 bit integers. +[__readNone] +[ForceInline] +[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)] +uint16_t4 unpack_u8u16(uint8_t4_packed packed) +{ + __target_switch + { + case hlsl: __intrinsic_asm "unpack_u8u16"; + case spirv: + return spirv_asm + { + %u8Vec = OpBitcast $$vector<uint8_t, 4> $packed; + result:$$vector<uint16_t, 4> = OpUConvert %u8Vec + }; + default: + uint32_t packedValue = uint32_t(packed); + return uint16_t4 + ( + __lsb_as_u16(packedValue), + __lsb_as_u16(packedValue >> 8U), + __lsb_as_u16(packedValue >> 16U), + __lsb_as_u16(packedValue >> 24U), + ); + } +} + +//@public: +/// Unpack 4 signed 8-bit values into a vector of 32 bit integers. +[__readNone] +[ForceInline] +[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)] +int32_t4 unpack_s8s32(int8_t4_packed packed) +{ + __target_switch + { + case hlsl: __intrinsic_asm "unpack_s8s32"; + case wgsl: __intrinsic_asm "unpack4xI8"; + case spirv: + return spirv_asm + { + %s8Vec = OpBitcast $$vector<int8_t, 4> $packed; + result:$$vector<int32_t, 4> = OpSConvert %s8Vec + }; + default: + uint32_t packedValue = uint32_t(packed); + return int32_t4 + ( + __lsb_as_s32(packedValue), + __lsb_as_s32(packedValue >> 8U), + __lsb_as_s32(packedValue >> 16U), + __lsb_as_s32(packedValue >> 24U), + ); + } +} + +//@public: +/// Unpack 4 unsigned 8-bit values into a vector of 32 bit integers. +[__readNone] +[ForceInline] +[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)] +uint32_t4 unpack_u8u32(uint8_t4_packed packed) +{ + __target_switch + { + case hlsl: __intrinsic_asm "unpack_u8u32"; + case wgsl: __intrinsic_asm "unpack4xU8"; + case spirv: + return spirv_asm + { + %u8Vec = OpBitcast $$vector<uint8_t, 4> $packed; + result:$$vector<uint32_t, 4> = OpUConvert %u8Vec + }; + default: + uint32_t packedValue = uint32_t(packed); + return uint32_t4 + ( + __lsb_as_u32(packedValue), + __lsb_as_u32(packedValue >> 8U), + __lsb_as_u32(packedValue >> 16U), + __lsb_as_u32(packedValue >> 24U), + ); + } +} + +//@public: +/// Pack a vector of 4 unsigned 32 bit integers into a packed value of 4 8-bit integers, dropping unused bits. +[__readNone] +[ForceInline] +[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)] +uint8_t4_packed pack_u8(uint32_t4 unpackedValue) +{ + __target_switch + { + case hlsl: __intrinsic_asm "pack_u8"; + case wgsl: __intrinsic_asm "pack4xU8"; + default: + return uint8_t4_packed + ( + __lsb_as_u32(unpackedValue.x) + | (__lsb_as_u32(unpackedValue.y) << 8U) + | (__lsb_as_u32(unpackedValue.z) << 16U) + | (__lsb_as_u32(unpackedValue.w) << 24U) + ); + } +} + +//@public: +/// Pack a vector of 4 signed 32 bit integers into a packed value of 4 8-bit integers, dropping unused bits. +[__readNone] +[ForceInline] +[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)] +int8_t4_packed pack_s8(int32_t4 unpackedValue) +{ + __target_switch + { + case hlsl: __intrinsic_asm "pack_s8"; + case wgsl: __intrinsic_asm "pack4xI8"; + default: + return int8_t4_packed + ( + __lsb_as_u32(unpackedValue.x) + | (__lsb_as_u32(unpackedValue.y) << 8U) + | (__lsb_as_u32(unpackedValue.z) << 16U) + | (__lsb_as_u32(unpackedValue.w) << 24U) + ); + } +} + +//@public: +/// Pack a vector of 4 unsigned 16 bit integers into a packed value of 4 8-bit integers, dropping unused bits. +[__readNone] +[ForceInline] +[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)] +uint8_t4_packed pack_u8(uint16_t4 unpackedValue) +{ + __target_switch + { + case hlsl: __intrinsic_asm "pack_u8"; + default: + return uint8_t4_packed + ( + __lsb_as_u32(unpackedValue.x) + | (__lsb_as_u32(unpackedValue.y) << 8U) + | (__lsb_as_u32(unpackedValue.z) << 16U) + | (__lsb_as_u32(unpackedValue.w) << 24U) + ); + } +} + +//@public: +/// Pack a vector of 4 signed 16 bit integers into a packed value of 4 8-bit integers, dropping unused bits. +[__readNone] +[ForceInline] +[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)] +int8_t4_packed pack_s8(int16_t4 unpackedValue) +{ + __target_switch + { + case hlsl: __intrinsic_asm "pack_s8"; + default: + return int8_t4_packed + ( + __lsb_as_u32(unpackedValue.x) + | (__lsb_as_u32(unpackedValue.y) << 8U) + | (__lsb_as_u32(unpackedValue.z) << 16U) + | (__lsb_as_u32(unpackedValue.w) << 24U) + ); + } +} + +//@public: +/// Pack a vector of 4 unsigned 32 bit integers into a packed value of 4 8-bit integers, +/// clamping each value to the range [0, 255] to ensure it fits within 8 bits. +[__readNone] +[ForceInline] +[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)] +uint8_t4_packed pack_clamp_u8(int32_t4 unpackedValue) +{ + __target_switch + { + case hlsl: __intrinsic_asm "pack_clamp_u8"; + case wgsl: __intrinsic_asm "pack4xU8Clamp(vec4<u32>($0))"; + default: + return uint8_t4_packed + ( + __lsb_clamp_u8_as_u32(unpackedValue.x) + | (__lsb_clamp_u8_as_u32(unpackedValue.y) << 8U) + | (__lsb_clamp_u8_as_u32(unpackedValue.z) << 16U) + | (__lsb_clamp_u8_as_u32(unpackedValue.w) << 24U) + ); + } +} + +//@public: +/// Pack a vector of 4 signed 32 bit integers into a packed value of 4 8-bit integers, +/// clamping each value to the range [-128, 127] to ensure it fits within 8 bits. +[__readNone] +[ForceInline] +[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)] +int8_t4_packed pack_clamp_s8(int32_t4 unpackedValue) +{ + __target_switch + { + case hlsl: __intrinsic_asm "pack_clamp_s8"; + case wgsl: __intrinsic_asm "pack4xI8Clamp"; + default: + return int8_t4_packed + ( + __lsb_clamp_s8_as_u32(unpackedValue.x) + | (__lsb_clamp_s8_as_u32(unpackedValue.y) << 8U) + | (__lsb_clamp_s8_as_u32(unpackedValue.z) << 16U) + | (__lsb_clamp_s8_as_u32(unpackedValue.w) << 24U) + ); + } +} + +//@public: +/// Pack a vector of 4 unsigned 16 bit integers into a packed value of 4 8-bit integers, +/// clamping each value to the range [0, 255] to ensure it fits within 8 bits. +[__readNone] +[ForceInline] +[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)] +uint8_t4_packed pack_clamp_u8(int16_t4 unpackedValue) +{ + __target_switch + { + case hlsl: __intrinsic_asm "pack_clamp_u8"; + default: + return uint8_t4_packed + ( + __lsb_clamp_u8_as_u32(unpackedValue.x) + | (__lsb_clamp_u8_as_u32(unpackedValue.y) << 8U) + | (__lsb_clamp_u8_as_u32(unpackedValue.z) << 16U) + | (__lsb_clamp_u8_as_u32(unpackedValue.w) << 24U) + ); + } +} + +//@public: +/// Pack a vector of 4 signed 16 bit integers into a packed value of 4 8-bit integers, +/// clamping each value to the range [-128, 127] to ensure it fits within 8 bits. +[__readNone] +[ForceInline] +[require(cpp_cuda_glsl_hlsl_metal_spirv_wgsl, shader5_sm_5_0)] +int8_t4_packed pack_clamp_s8(int16_t4 unpackedValue) +{ + __target_switch + { + case hlsl: __intrinsic_asm "pack_clamp_s8"; + default: + return int8_t4_packed + ( + __lsb_clamp_s8_as_u32(unpackedValue.x) + | (__lsb_clamp_s8_as_u32(unpackedValue.y) << 8U) + | (__lsb_clamp_s8_as_u32(unpackedValue.z) << 16U) + | (__lsb_clamp_s8_as_u32(unpackedValue.w) << 24U) + ); + } +} + |
