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authorYong He <yonghe@outlook.com>2021-10-18 12:19:45 -0700
committerGitHub <noreply@github.com>2021-10-18 12:19:45 -0700
commit2f44d9e01234911dd563f0456b9d861fd8db286d (patch)
treee2727f31654ebc93bae6a1de4b25586be6fb9d10 /source
parent87e7c49fbfccd54be0d1cee61fba8f309b1f792e (diff)
GFX: implement mutable shader objects. (#1963)
* GFX: implement mutable shader objects. * Revert unnecessary changes * Revert more changes. * Fix clang errors. * Fix clang/gcc errors. * Fix clang errors. * Remove CPU test. * Fix after merge. * Fix after merge. * Remove gl test * Code review fixes. * Fixing all vk validation errors. * Flush test output more often. * Fix a crash in `specializeDynamicAssociatedTypeLookup`. * temporarily disable std-lib-serialize test to see what happens * Fix crashes. * Make sure cpu gfx unit tests are properly disabled on TeamCity. * Disable cpu test. * Fix. * Fix cuda. * Disable nv-ray-tracing-motion-blur Co-authored-by: Yong He <yhe@nvidia.com>
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