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authorTim Foley <tfoley@nvidia.com>2017-06-21 11:34:56 -0700
committerTim Foley <tfoley@nvidia.com>2017-06-21 11:59:52 -0700
commit1eb5a1bc44e950b6b74c0907984adfe4d971917c (patch)
tree116aa4ce97675dc8a6690686713b31bd07560c71 /source
parentc92d06cc87370f7db478bdbc2d77b080f013632e (diff)
Revamp definitions of texture `Load` and `GetDimensions`
These are annoyingly subtle.
Diffstat (limited to 'source')
-rw-r--r--source/slang/slang-stdlib.cpp38
1 files changed, 28 insertions, 10 deletions
diff --git a/source/slang/slang-stdlib.cpp b/source/slang/slang-stdlib.cpp
index e44b7131b..7643b3b85 100644
--- a/source/slang/slang-stdlib.cpp
+++ b/source/slang/slang-stdlib.cpp
@@ -1385,6 +1385,11 @@ namespace Slang
sb << ", " << t << "elements";
}
+ if(isMultisample)
+ {
+ sb << ", " << t << "sampleCount";
+ }
+
if(includeMipInfo)
sb << ", " << t << "numberOfLevels";
@@ -1401,22 +1406,35 @@ namespace Slang
if( kBaseTextureTypes[tt].coordCount + isArray < 4 )
{
+ int loadCoordCount = kBaseTextureTypes[tt].coordCount + isArray + (isMultisample?0:1);
+
sb << "T Load(";
- sb << "int" << kBaseTextureTypes[tt].coordCount + isArray + 1 << " location);\n";
+ sb << "int" << loadCoordCount << " location";
+ if(isMultisample)
+ {
+ sb << ", int sampleIndex";
+ }
+ sb << ");\n";
- if( !isMultisample )
+ sb << "T Load(";
+ sb << "int" << loadCoordCount << " location";
+ if(isMultisample)
{
- sb << "T Load(";
- sb << "int" << kBaseTextureTypes[tt].coordCount + isArray + 1 << " location, ";
- sb << "int" << kBaseTextureTypes[tt].coordCount << " offset);\n";
+ sb << ", int sampleIndex";
}
- else
+ sb << ", int" << loadCoordCount << " offset";
+ sb << ");\n";
+
+
+ sb << "T Load(";
+ sb << "int" << loadCoordCount << " location";
+ if(isMultisample)
{
- sb << "T Load(";
- sb << "int" << kBaseTextureTypes[tt].coordCount + isArray + 1 << " location, ";
- sb << "int sampleIndex, ";
- sb << "int" << kBaseTextureTypes[tt].coordCount << " offset);\n";
+ sb << ", int sampleIndex";
}
+ sb << ", int" << kBaseTextureTypes[tt].coordCount << " offset";
+ sb << ", out uint status";
+ sb << ");\n";
}
if(baseShape != TextureType::ShapeCube)