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authordavli-nv <davli@nvidia.com>2025-08-20 17:30:44 -0700
committerGitHub <noreply@github.com>2025-08-21 00:30:44 +0000
commit05f0f5603561daed2c134e13bc64649362759968 (patch)
treeff1ea0eb835dd636a459603ea0285290d504b9b7 /source/slangc
parentcbd73dde3dd2da790bb663385a229ce22965c43c (diff)
Implement SV_VulkanSamplePosition (#8236)
-Adds semantic SV_VulkanSamplePosition that emits corresponding gl_SamplePosition and SpvBuiltinSamplePosition -Adds gl_SamplePosition property to glsl.meta.slang -Adds SPIRV and GLSL tests for the semantic and property -Plan is to later implement SV_SamplePosition that follows HLSL range of -0.5 to +0.5, and emits GetRenderTargetSamplePosition(SV_SampleIndex) which needs more complicated IR manipulation for HLSL and Metal Fixes #7906 --------- Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
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