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authorpdeayton-nv <205388607+pdeayton-nv@users.noreply.github.com>2025-07-08 18:26:34 -0700
committerGitHub <noreply@github.com>2025-07-09 01:26:34 +0000
commit4f54cccf0e0e06be38312e2ee97c2b50b82d7c10 (patch)
tree54f9191daf268cd27022f5a7404ece48a031c8e9 /source/slang
parenta64a0ac3bff2d3e9d77f5beeaee035129ed8b406 (diff)
Generate OpExecutionMode PointMode for tessellation shaders (#7662)
* Generate "OpExecutionMode PointMode" for tessellation shaders instead of the incorrect geometry and mesh shader specific "OpExecutionMode OutputPoints". * Add a test case verifying the OpExecutionMode is correct. Fixes #7660
Diffstat (limited to 'source/slang')
-rw-r--r--source/slang/slang-emit-spirv.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/slang/slang-emit-spirv.cpp b/source/slang/slang-emit-spirv.cpp
index 7f6202a7f..28862f5b8 100644
--- a/source/slang/slang-emit-spirv.cpp
+++ b/source/slang/slang-emit-spirv.cpp
@@ -5312,6 +5312,8 @@ struct SPIRVEmitContext : public SourceEmitterBase, public SPIRVEmitSharedContex
m = SpvExecutionModeVertexOrderCw;
else if (topologyType == OutputTopologyType::TriangleCCW)
m = SpvExecutionModeVertexOrderCcw;
+ else if (topologyType == OutputTopologyType::Point)
+ m = SpvExecutionModePointMode;
break;
}
}