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authorjsmall-nvidia <jsmall@nvidia.com>2020-08-19 14:15:36 -0400
committerGitHub <noreply@github.com>2020-08-19 11:15:36 -0700
commit2fffbc5ff0727482c6ab7d66f6d852701adb277b (patch)
treecb506dd454ba4e216512f79d8b961d54563b4f39 /source/slang
parentb820f34a1b6336af184458c5b1dfe2273c99f1ff (diff)
Int64 atomic add RWByteAddressBuffer support (#1504)
* Fix premake5.lua so it uses the new path needed for OpenCLDebugInfo100.h * Keep including the includes directory. * Added the spirv-tools-generated files. * We don't need to include the spirv/unified1 path because the files needed are actually in the spirv-tools-generated folder. * Put the build_info.h glslang generated files in external/glslang-generated. Alter premake5.lua to pick up that header. * First pass at documenting how to build glslang and spirv-tools. * Improved glsl/spir-v tools README.md * Added revision.h * Change how gResources is calculated. Update about revision.h * Update docs a little. * Split out spirv-tools into a separate project for building glslang. This was not necessary on linux, but *is* necessary on windows, because there is a file disassemble.cpp in spirv-tools and in glslang, and this leads to VS choosing only one. With the separate library, the problem is resolved. * Fix direct-spirv-emit output. * Update to latest version of spirv headers and spirv-tools. * Upgrade submodule version of glslang in external. * Add fPIC to build options of slang-spirv-tools * WIP adding support for InterlockedAddFp32 * Upgrade slang-binaries to have new glslang. * Fix issues with Windows slang-glslang binaries, via update of slang-binaries used. * WIP - atomicAdd. This solution can't work as we can't do (float*) in glsl. * WIP on atomic float ops. * Added checking for multiple decls that takes into account __target_intrinsic and __specialized_for_target. First pass impl of atomic add on float for glsl. * Split __atomicAdd so extensions are applied appropriately. * Made Dxc/Fxc support includes. Use HLSL prelude to pass the path to nvapi Added -nv-api-path * Refactor around IncludeHandler and impl of IncludeSystem * slang-include-handler -> slang-include-system Have IncludeHandler/Impl defined in slang-preprocessor * Small comment improvements. * Document atomic float add addition in target-compatibility.md. * CUDA float atomic support on RWByteAddressBuffer. * Add atomic-float-byte-address-buffer-cross.slang * Removed inappropriate-once.slang - the test is no longer valid when a file is loaded and has a unique identity by default. A test could be made, but would require an API call to create the file (so no unique id). Improved handling of loadFile - uses uniqueId if has one. * Work around for testing target overlaps - to avoid exceptions on adding targets. Simplify PathInfo setup. Modify single-target-intrinsic.slang - it no longer failed because there were no longer multiple definitions for the same target. * Int64 atomic add RwByteAddressBuffer support. * Fix typo in stdlib for int atomic ByteAddressBuffer. * Small fixes to int64 atomic test. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'source/slang')
-rw-r--r--source/slang/hlsl.meta.slang58
1 files changed, 57 insertions, 1 deletions
diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang
index 329a73a33..46851269f 100644
--- a/source/slang/hlsl.meta.slang
+++ b/source/slang/hlsl.meta.slang
@@ -56,9 +56,12 @@ struct ByteAddressBuffer
__target_intrinsic(glsl, "atomicAdd($0, $1)")
__glsl_version(430)
__glsl_extension(GL_EXT_shader_atomic_float)
-//__glsl_extension(GL_EXT_gpu_shader5)
float __atomicAdd(__ref float value, float amount);
+// Helper for hlsl, using nvAPI
+__target_intrinsic(hlsl, "NvInterlockedAddUint64($0, $1, $2)")
+uint2 __atomicAdd(RWByteAddressBuffer buf, uint offset, uint2);
+
// Int versions require glsl 4.30
// https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/atomicAdd.xhtml
@@ -70,6 +73,10 @@ __target_intrinsic(glsl, "atomicAdd($0, $1)")
__glsl_version(430)
uint __atomicAdd(__ref uint value, uint amount);
+__target_intrinsic(glsl, "atomicAdd($0, $1)")
+__glsl_version(430)
+__glsl_extension(GL_EXT_shader_atomic_int64)
+int64_t __atomicAdd(__ref int64_t value, int64_t amount);
__intrinsic_op($(kIROp_ByteAddressBufferLoad))
T __byteAddressBufferLoad<T>(ByteAddressBuffer buffer, int offset);
@@ -192,6 +199,9 @@ ${{{{
// NvAPI support on DX
// NOTE! To use this feature on HLSL, the shader needs to include 'nvHLSLExtns.h' from the NvAPI SDK
//
+
+ // Fp32
+
__target_intrinsic(hlsl, "($3 = NvInterlockedAddFp32($0, $1, $2))")
__target_intrinsic(cuda, "(*$3 = atomicAdd((float*)$0._getPtrAt($1), $2))")
void InterlockedAddFp32(uint byteAddress, float valueToAdd, out float originalValue);
@@ -203,6 +213,8 @@ ${{{{
originalValue = __atomicAdd(buf[byteAddress / 4], valueToAdd);
}
+ // Without returning original value
+
__target_intrinsic(hlsl, "(NvInterlockedAddFp32($0, $1, $2))")
__target_intrinsic(cuda, "atomicAdd((float*)$0._getPtrAt($1), $2)")
void InterlockedAddFp32(uint byteAddress, float valueToAdd);
@@ -214,6 +226,50 @@ ${{{{
__atomicAdd(buf[byteAddress / 4], valueToAdd);
}
+ // Int64
+ __cuda_sm_version(6.0)
+ __target_intrinsic(cuda, "(*$3 = atomicAdd((uint64_t*)$0._getPtrAt($1), $2))")
+ void InterlockedAddI64(uint byteAddress, int64_t valueToAdd, out int64_t originalValue);
+
+ __specialized_for_target(hlsl)
+ void InterlockedAddI64(uint byteAddress, int64_t inValueToAdd, out int64_t outOriginalValue)
+ {
+ uint2 valueToAdd;
+ valueToAdd.x = uint(inValueToAdd);
+ valueToAdd.y = uint(uint64_t(inValueToAdd) >> 32);
+
+ const uint2 originalValue = __atomicAdd(this, byteAddress, valueToAdd);
+ outOriginalValue = (int64_t(originalValue.y) << 32) | originalValue.x;
+ }
+
+ __specialized_for_target(glsl)
+ void InterlockedAddI64(uint byteAddress, int64_t valueToAdd, out int64_t originalValue)
+ {
+ RWStructuredBuffer<int64_t> buf = __getEquivalentStructuredBuffer<int64_t>(this);
+ originalValue = __atomicAdd(buf[byteAddress / 8], valueToAdd);
+ }
+
+ // Without returning original value
+ __cuda_sm_version(6.0)
+ __target_intrinsic(cuda, "atomicAdd((uint64_t*)$0._getPtrAt($1), $2)")
+ void InterlockedAddI64(uint byteAddress, int64_t valueToAdd);
+
+ __specialized_for_target(hlsl)
+ void InterlockedAddI64(uint byteAddress, int64_t inValueToAdd)
+ {
+ uint2 valueToAdd;
+ valueToAdd.x = uint(inValueToAdd);
+ valueToAdd.y = uint(uint64_t(inValueToAdd) >> 32);
+ __atomicAdd(this, byteAddress, valueToAdd);
+ }
+
+ __specialized_for_target(glsl)
+ void InterlockedAddI64(uint byteAddress, int64_t valueToAdd)
+ {
+ RWStructuredBuffer<int64_t> buf = __getEquivalentStructuredBuffer<int64_t>(this);
+ __atomicAdd(buf[byteAddress / 8], valueToAdd);
+ }
+
${{{{
}
}}}}