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| author | Tim Foley <tfoley@nvidia.com> | 2017-07-14 10:05:38 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-14 10:05:38 -0700 |
| commit | 082003a1572d24fa3ff9aa0e0f51bf1154445a70 (patch) | |
| tree | 9b6693527f4bdc40aaae59447aa3c3a3d9fb8b74 /source/slang | |
| parent | 47e94a14a174ce501883c85b7c742c10b785b4f5 (diff) | |
Don't use "auto locations" mode in glslang
Fixes #88
The code was using `glslang::TShader::setAutoMapLocations` as a workaround for an old glslang issue, but apparently this mode has a bug where it ends up applying a `location` layout to the implicitly-created `gl_PerVertex` definition (which shouldn't be allowed).
This change drops the call to `setAutoMapLocations` (and `setAutoMapBindings`) since it should no longer be required.
Diffstat (limited to 'source/slang')
0 files changed, 0 insertions, 0 deletions
