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authorTim Foley <tfoleyNV@users.noreply.github.com>2018-02-26 12:14:24 -0800
committerGitHub <noreply@github.com>2018-02-26 12:14:24 -0800
commit28887ae858450e8a5efc8d43851fd8e5b5356e32 (patch)
tree4b66060a1e370f27b3d5ad2bc20ed3b996e5f246 /source/slang/syntax.cpp
parentb942849bc143ce8ee77c6d7e3342964755660f6c (diff)
Fix GS stream types (#428)
The code in `DeclRefType::Create` was treating all of the point/line/triangle output stream types as `HLSLPointStreamType`, which meant we always output GLSL geometry shaders with `layout(points) out;`.
Diffstat (limited to 'source/slang/syntax.cpp')
-rw-r--r--source/slang/syntax.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/slang/syntax.cpp b/source/slang/syntax.cpp
index c415568bb..88c23f314 100644
--- a/source/slang/syntax.cpp
+++ b/source/slang/syntax.cpp
@@ -827,8 +827,8 @@ void Type::accept(IValVisitor* visitor, void* extra)
CASE(HLSLConsumeStructuredBufferType, HLSLConsumeStructuredBufferType)
CASE(HLSLPointStreamType, HLSLPointStreamType)
- CASE(HLSLLineStreamType, HLSLPointStreamType)
- CASE(HLSLTriangleStreamType, HLSLPointStreamType)
+ CASE(HLSLLineStreamType, HLSLLineStreamType)
+ CASE(HLSLTriangleStreamType, HLSLTriangleStreamType)
#undef CASE