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| author | ArielG-NV <159081215+ArielG-NV@users.noreply.github.com> | 2024-08-26 15:11:41 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-08-26 12:11:41 -0700 |
| commit | e1c6fecd90142761aaecbf4e281beb87893fc531 (patch) | |
| tree | 30cf06cf6a7ea4a55b2d3e4ecd5d4f13f1f31e60 /source/slang/slang.cpp | |
| parent | 76999788902a8c50e8e5d0e867763e5ea2f10042 (diff) | |
Implement `-fvk-use-dx-layout` (#4912)
* Implement `-fvk-use-dx-layout`
Fixes: #4126
Changes:
* Added fvk-use-dx-layout
* Modified `HLSLConstantBufferLayoutRulesImpl` for correctness (ex: Array is always 16 byte aligned)
* Added kFXCShaderResourceLayoutRulesFamilyImpl and kFXCConstantBufferLayoutRulesFamilyImpl to handle fvk-use-dx-layout
* Added `ConstantBufferLayoutRules` to manage constant buffer rules
* Added `alignCompositeElementOfNonAggregate`/`alignCompositeElementOfAggregate` to handle forced alignment of composites for ConstantBuffers
* `StructuredBuffer` rules are mostly equal to `scalar` layout, not much was needed to be changed to support this behavior.
* seperate legacy constant buffer and how Slang does constant-buffer normally
* undo an addition
* remove accidental test
* Address review and fix
Address review and remove GLSL support since GLSL requires a seperate legalization (need to linearlize structs like with `legalizeMetalIR` to assign explicit offsets)
* comments
* remove aggregate and non-aggregate logic
We don't need this distinction for the logic
---------
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'source/slang/slang.cpp')
| -rw-r--r-- | source/slang/slang.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/slang/slang.cpp b/source/slang/slang.cpp index f08a6fc44..3072ef0a7 100644 --- a/source/slang/slang.cpp +++ b/source/slang/slang.cpp @@ -5854,6 +5854,11 @@ void EndToEndCompileRequest::setTargetForceGLSLScalarBufferLayout(int targetInde getTargetOptionSet(targetIndex).set(CompilerOptionName::GLSLForceScalarLayout, value); } +void EndToEndCompileRequest::setTargetForceDXLayout(int targetIndex, bool value) +{ + getTargetOptionSet(targetIndex).set(CompilerOptionName::ForceDXLayout, value); +} + void EndToEndCompileRequest::setTargetFloatingPointMode(int targetIndex, SlangFloatingPointMode mode) { getTargetOptionSet(targetIndex).set(CompilerOptionName::FloatingPointMode, FloatingPointMode(mode)); |
