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authorTim Foley <tfoley@nvidia.com>2017-06-29 08:55:09 -0700
committerTim Foley <tfoley@nvidia.com>2017-06-30 12:22:33 -0700
commitcab694dcead92a554654d7fa3f08909d519425f0 (patch)
tree6c2c07c3930ff68b5518e562b0b507d5ec54d0bf /source/slang/slang.cpp
parentb2b08679a32506d629df84730f36639dab9f9593 (diff)
Add meta-definitions for AST types
- The big change here is that all the definitions for syntax-node classes have been macro-ized, to that we can do light metaprogramming over them - The use of macros for this has big down-sides, but I'm not quite ready to do anything more heavy-weight right now - The macro-ized definitions can be included multiple times, to generate different declarations/code as needed - The first example of using this meta-programming facility is a new visitor system - The actual visitor base classes and the dispatch logic are all generated from the meta-files - There was only one visitor left in the code: the semantics checker, so that was ported to the new system. - All current test cases pass, so *of course* that means all is well.
Diffstat (limited to 'source/slang/slang.cpp')
-rw-r--r--source/slang/slang.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/source/slang/slang.cpp b/source/slang/slang.cpp
index cd48a4152..182a5818d 100644
--- a/source/slang/slang.cpp
+++ b/source/slang/slang.cpp
@@ -178,18 +178,6 @@ void CompileRequest::parseTranslationUnit(
}
}
-void CompileRequest::checkTranslationUnit(
- TranslationUnitRequest* translationUnit)
-{
- RefPtr<SyntaxVisitor> visitor = CreateSemanticsVisitor(
- &mSink,
- this,
- translationUnit);
-
- visitor->setSourceLanguage(translationUnit->sourceLanguage);
- translationUnit->SyntaxNode->Accept(visitor.Ptr());
-}
-
void CompileRequest::checkAllTranslationUnits()
{
for( auto& translationUnit : translationUnits )