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authorJay Kwak <82421531+jkwak-work@users.noreply.github.com>2024-08-06 10:14:03 -0700
committerGitHub <noreply@github.com>2024-08-06 10:14:03 -0700
commitaa28f26e1d9d42e9d1d99b70463d9c0e0a114a32 (patch)
tree15c548570fa986724a1855cbf542a9d4f9aa794f /source/slang/slang.cpp
parentd72f9f6f72a7a74d7466a1e301e1853fea5daa25 (diff)
Support an Upper-case variant of [NumThreads] and [Shader] (#4780)
Closes #4746. This commit adds a support for "NumThreads" and "Shader" attribute keyword, which is in CamelCasing starting with an upper case letter. The attribute keywords in HLSL are case-insensitive. As an example, one of D3D documents says, "The attribute name "Shader" is case insensitive." https://microsoft.github.io/DirectX-Specs/d3d/WorkGraphs.html Slang, however, doesn't support the case-insensitivity. They should be all lower-case or CamelCasing starting with an upper case.
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