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| author | ArielG-NV <159081215+ArielG-NV@users.noreply.github.com> | 2024-08-28 15:06:23 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-08-28 12:06:23 -0700 |
| commit | 65240d074b4ddec55e56962ebf8de46207bcf5fa (patch) | |
| tree | fa887d3de8ab55c7498eae2d5bf61966818135a1 /source/slang/slang.cpp | |
| parent | 638e5fb000d4e242a91e8b653da4a72daec0efda (diff) | |
Allow capabilities to be used with `[shader("...")]` (#4928)
* Allow capabilities to be used with `[shader("...")]`
Fixes: #4917
Changes:
1. Allow using capabilities instead of `Stage`s with `EntryPointAttribute`.
2. When resolving capabilities for an entrypoint+profile (per entrypoint) in `resolveStageOfProfileWithEntryPoint` add our `EntryPointAttribute` and resolved capability
3. Added tests and some capabilities related clean-up
* fix a warning made by a mistake in syntax
* change fineStageByName to assume it is passed a stage without a '_'
* test with and without prefix '_'
* cleanup some profiles and reprisentation to work better with 'Stage' and 'Profile'
This use case is why we need to clean all profile-usage into `CapabilityName`s directly.
* change how we compare
* only change profiles
* let all capabilities be resolved by 'shader' profile for now
* fix warning checks I accidently broke
* meshshading_internal to _meshshading
---------
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'source/slang/slang.cpp')
| -rw-r--r-- | source/slang/slang.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/slang/slang.cpp b/source/slang/slang.cpp index aa114e44d..23e25249d 100644 --- a/source/slang/slang.cpp +++ b/source/slang/slang.cpp @@ -1749,7 +1749,7 @@ CapabilitySet TargetRequest::getTargetCaps() // If the user specified a explicit profile, we should pull // a corresponding atom representing the target version from the profile. - CapabilitySet profileCaps = CapabilitySet(optionSet.getProfile().getCapabilityName()); + CapabilitySet profileCaps = optionSet.getProfile().getCapabilityName(); bool isGLSLTarget = false; switch(getTarget()) |
