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authorAnders Leino <aleino@nvidia.com>2024-10-07 20:16:19 +0300
committerGitHub <noreply@github.com>2024-10-07 10:16:19 -0700
commit509409ef11e3b1abd1d7e1bfb540bc172aa1a817 (patch)
treea72725310c63b5224e76a79a4cb9b8ab9984cbc5 /source/slang/slang.cpp
parentff51c21ba217fe18bf22fec7bf822cde779b265d (diff)
Add WGSL support for slang-test (#5174)
* Use the assembly description as target when disassembling I believe this is a bugfix. It seems to have worked before because up until the WGSL case, the disassembler has been the same executable as the one producing the binary to be disassembled. * Add Tint as a downstream compiler This closes issue #5104. * Add downstream compiler for Tint. * Tint is wrapped in a shared library, 'slang-tint' available from [1]. * The header file for slang-tint.dll is added in external/slang-tint-headers. * Add some boilerplate for WGSL targets. * Add an entry point test for WGSL. [1] https://github.com/shader-slang/dawn/releases/tag/slang-tint-0 * Add WGSL_SPIRV as supported target for Glslang * Add WebGPU support to slang-test This helps to address issue #5051. * Disable lots of crashing compute tests for 'wgpu' This closes issue #5051. --------- Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'source/slang/slang.cpp')
-rw-r--r--source/slang/slang.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/slang/slang.cpp b/source/slang/slang.cpp
index d0fe28185..5fcf20e0a 100644
--- a/source/slang/slang.cpp
+++ b/source/slang/slang.cpp
@@ -260,8 +260,11 @@ void Session::_initCodeGenTransitionMap()
map.addTransition(CodeGenTarget::HLSL, CodeGenTarget::DXIL, PassThroughMode::Dxc);
map.addTransition(CodeGenTarget::GLSL, CodeGenTarget::SPIRV, PassThroughMode::Glslang);
map.addTransition(CodeGenTarget::Metal, CodeGenTarget::MetalLib, PassThroughMode::MetalC);
+ map.addTransition(CodeGenTarget::WGSL, CodeGenTarget::WGSLSPIRV, PassThroughMode::Tint);
// To assembly
map.addTransition(CodeGenTarget::SPIRV, CodeGenTarget::SPIRVAssembly, PassThroughMode::Glslang);
+ // We use glslang to turn SPIR-V into SPIR-V assembly.
+ map.addTransition(CodeGenTarget::WGSLSPIRV, CodeGenTarget::WGSLSPIRVAssembly, PassThroughMode::Glslang);
map.addTransition(CodeGenTarget::DXIL, CodeGenTarget::DXILAssembly, PassThroughMode::Dxc);
map.addTransition(CodeGenTarget::DXBytecode, CodeGenTarget::DXBytecodeAssembly, PassThroughMode::Fxc);
map.addTransition(CodeGenTarget::MetalLib, CodeGenTarget::MetalLibAssembly, PassThroughMode::MetalC);