summaryrefslogtreecommitdiff
path: root/source/slang/slang-stdlib.h
diff options
context:
space:
mode:
authorTim Foley <tfoley@nvidia.com>2017-08-07 14:54:55 -0700
committerTim Foley <tfoley@nvidia.com>2017-08-07 15:16:54 -0700
commit7b54f43fb1b123f451460edb0add218a0428fe95 (patch)
treee492a82b13334955c1c56f6e3f9d25e8165de82c /source/slang/slang-stdlib.h
parentca8eea98c89c632dd7b5a6a8b84d379d1e9e59cf (diff)
Remove uses of global variables
There were two main places where global variables were used in the Slang implementation: 1. The "standard library" code was generated as a string at run-time, and stored in a global variable so that it could be amortized across compiles. 2. The representation of types uses some globals (well, class `static` members) to store common types (e.g., `void`) and to deal with memory lifetime for things like canonicalized types. In each case the "simple" fix is to move the relevant state into the `Session` type that controlled their lifetime already (the `Session` destructor was already cleaning up these globals to avoid leaks). For the standard library stuff this really was easy, but for the types it required threading through the `Session` a bit carefully. One more case that I found: there was a function-`static` variable used to generate a unique ID for files output when dumping of intermediates is enabled (this is almost strictly a debugging option). Rather than make this counter per-session (which would lead to different sessions on different threads clobbering the same few files), I went ahead and used an atomic in this case. Note that the remaining case I had been worried about was any function-`static` counter that might be used in generating unique names. It turns out that right now the parser doesn't use such a counter (even in cases where it probably should), and the lowering pass already uses a counter local to the pass (again, whether or not this is a good idea). This change should be a major step toward allowing an application to use Slang in multiple threads, so long as each thread uses a distinct `SlangSession`. The case of using a single session across multiple threads is harder to support, and will require more careful implementation work.
Diffstat (limited to 'source/slang/slang-stdlib.h')
-rw-r--r--source/slang/slang-stdlib.h15
1 files changed, 0 insertions, 15 deletions
diff --git a/source/slang/slang-stdlib.h b/source/slang/slang-stdlib.h
deleted file mode 100644
index d21b1e7f1..000000000
--- a/source/slang/slang-stdlib.h
+++ /dev/null
@@ -1,15 +0,0 @@
-#ifndef SHADER_COMPILER_STD_LIB_H
-#define SHADER_COMPILER_STD_LIB_H
-
-#include "../core/basic.h"
-
-namespace Slang
-{
- String getCoreLibraryCode();
- String getHLSLLibraryCode();
- String getGLSLLibraryCode();
-
- void finalizeShaderLibrary();
-}
-
-#endif \ No newline at end of file