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authorDietrich Geisler <dag368@cornell.edu>2020-08-12 13:39:08 -0400
committerGitHub <noreply@github.com>2020-08-12 10:39:08 -0700
commite1ea7ed2f9b8cfcf19258a05d270de4db03fec22 (patch)
treeda87da6f4dd8adb39a44b0bfae342ed1dba04b58 /source/slang/slang-preprocessor.cpp
parent12b0fc64103c63c33daaedf8a8c2ee05de35dcc5 (diff)
GPU Foreach Parsing and Checking (#1482)
This PR introduces parsing and semantic checking for a GPU foreach loop for heterogeneouis programming. A GPU foreach loop takes the form: ``` __GPU_FOREACH(renderer, gridDims, LAMBDA(uint3 dispatchThreadID) { kernelCall(args, ...); }); ``` And will allow the host code to call into a kernel with the correct renderer and grid dimensions. This commit also introduces a hack to unify types in the heterogeneous hello world file, which will hopefully be amended in the future. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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