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authorjsmall-nvidia <jsmall@nvidia.com>2020-08-11 18:19:11 -0400
committerGitHub <noreply@github.com>2020-08-11 18:19:11 -0400
commitec095a3a736f88f095fc947659da1793c8ccc54a (patch)
tree4a4466c4fd49e7eef5f1e69480fd1185ba5ec1dd /source/slang/slang-parser.cpp
parentcc64c619baf9ca5cdeda3f2ec83f613e753a5934 (diff)
Bugfix: WaveActiveCountBits on glsl output. (#1488)
* Fix WaveActiveCountBits on glsl output. * Fix warning `could not be inlined because the return instruction is not at the end of the function. This could be fixed by running merge-return before inlining.` from glslang - because we weren't including the CreateMergeReturnPasss on default optimization, and it's assumed in InlineExhaustivePass. * Keep WaveActiveCountBits use the default WaveMask impl. * Fix WaveCountBits calculation. Use WaveActiveBallot instead of the _WaveActiveBallot.
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