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| author | Yong He <yonghe@outlook.com> | 2025-09-05 22:37:34 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-09-05 22:37:34 -0700 |
| commit | bc6b82666fa4deda932c36cea93ee2059e0992b2 (patch) | |
| tree | 6800fcd6839db782af056310653d35391b558c1e /source/slang/slang-parameter-binding.cpp | |
| parent | fe87a39e453b64e94446181a9ae5cbfc0f62bf0c (diff) | |
Relax restriction on using link-time types for shader parameters. (#8387)
This change relaxes a previous restriction on link-time types and
constants, so that we now allow them to be used to define shader
parameters.
Doing so will result in a parameter layout that is incomplete prior to
linking. The PR added a test to call the reflection API on a fully
linked program and ensure that we can report correct binding info.
Diffstat (limited to 'source/slang/slang-parameter-binding.cpp')
| -rw-r--r-- | source/slang/slang-parameter-binding.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/slang/slang-parameter-binding.cpp b/source/slang/slang-parameter-binding.cpp index 4b91056fc..b79f96022 100644 --- a/source/slang/slang-parameter-binding.cpp +++ b/source/slang/slang-parameter-binding.cpp @@ -2420,7 +2420,7 @@ static RefPtr<TypeLayout> processEntryPointVaryingParameter( if (auto structDeclRef = declRef.as<StructDecl>()) { RefPtr<StructTypeLayout> structLayout = new StructTypeLayout(); - structLayout->type = type; + structLayout->type = declRefType; // We will recursively walk the fields of a `struct` type // to compute layouts for those fields. |
