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| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2024-07-18 13:12:35 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-07-18 13:12:35 +0800 |
| commit | 494efd7254f28ec46aff84bb1c06fe582a743c1a (patch) | |
| tree | 646ec4c4698ba508d04cb6b25d92d85ee242fc97 /source/slang/slang-options.cpp | |
| parent | 3c092719a51fd954ead3c14561b0dcf4d6659695 (diff) | |
Reduce duplication in slang lib builds (#4651)
* spelling
* Reduce duplication in slang lib builds
Closes (as much as possible) https://github.com/shader-slang/slang/issues/4615
The only case where we could actually make a difference would be an
embedded stdlib and static slang, which isn't a configuration anyone
actually uses. Nonetheless, clean up this bit
Diffstat (limited to 'source/slang/slang-options.cpp')
0 files changed, 0 insertions, 0 deletions
