diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2022-11-16 09:49:06 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-11-16 09:49:06 +0800 |
| commit | 1643471da0d6239177d11b0301c26d1adf95c0fb (patch) | |
| tree | 9b8fddf92a5f817541e055a2657f9b0a00f90069 /source/slang/slang-options.cpp | |
| parent | 4917d71100aafcc38a81cd99d2a44a4cb3a89a0c (diff) | |
Mesh shader support (#2464)
* Add gdb generated files to .gitignore
* Switch to c++17
TODO: Ellie update coding style doc
* WIP mesh shaders
* Add MeshOutputType and mesh output decorations
* Lift array type layout creation out of _createTypeLayout
in preparation for sharing it elsewhere
* Initial pass at GLSL legalization for mesh shaders
* Create output types for builtin mesh outputs
This should be rendered as an out paramter block
* Handle writes to member fields in mesh shader output
* Per primitive output from mesh shaders
* Add mesh shader tests
* Redeclare mesh output builtins
* Remove unused instruction
* Emit explicit mesh output max max size
* Add unimplemented warning for array members in mesh output
* Implement mesh output splitting for GLSL in terms of getSubscriptVal
* Allow HLSL syntax for mesh output modifiers
* Improve error messages for mesh output
* Add test for HLSL style mesh output syntax
* Emit explicit mesh output indices max size
* HLSL generation support for mesh shaders
* Better errors for mesh shader misuse
* Neaten comments
* Regenerate vs2019 project files
* Fix build on vs2019
* Retreat on c++17
Will make the change in a separate PR
* slang-glslang binary dep 11.10.0 -> 11.12.0-32
* Fixes for msvc compiler
* Update msvc project
Diffstat (limited to 'source/slang/slang-options.cpp')
| -rw-r--r-- | source/slang/slang-options.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/slang/slang-options.cpp b/source/slang/slang-options.cpp index 58039bb7c..0ad4ccfaf 100644 --- a/source/slang/slang-options.cpp +++ b/source/slang/slang-options.cpp @@ -264,6 +264,8 @@ struct OptionsParser { ".tesc", SLANG_SOURCE_LANGUAGE_GLSL, SLANG_STAGE_HULL }, { ".tese", SLANG_SOURCE_LANGUAGE_GLSL, SLANG_STAGE_DOMAIN }, { ".comp", SLANG_SOURCE_LANGUAGE_GLSL, SLANG_STAGE_COMPUTE }, + { ".mesh", SLANG_SOURCE_LANGUAGE_GLSL, SLANG_STAGE_MESH }, + { ".task", SLANG_SOURCE_LANGUAGE_GLSL, SLANG_STAGE_AMPLIFICATION }, { ".c", SLANG_SOURCE_LANGUAGE_C, SLANG_STAGE_NONE }, { ".cpp", SLANG_SOURCE_LANGUAGE_CPP, SLANG_STAGE_NONE }, |
