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authorYong He <yonghe@outlook.com>2025-09-29 17:45:08 -0700
committerGitHub <noreply@github.com>2025-09-30 00:45:08 +0000
commita6deb5ed82cb8fc6b4f4c5c5fee264e09f97ff89 (patch)
tree1c374bd52498cad2e142e3c7f5482fd42dca966f /source/slang/slang-ir.h
parent2827c94de5901cac42a67f73a78ab2548771b28c (diff)
Rewriting the lower-buffer-element-type pass to avoid unnecessary packing/unpacking. (#8526)
Part of the effort to improve the performance of generated SPIRV code. The existing lower-buffer-element-type pass works by loading the entire buffer element content from memory, and translate it to logical type stored in a local variable at the earliest reference of a buffer handle. This means that is can generate inefficient code that reads more than necessary. Consider this example: ``` struct BigStruct { bool values[1024]; } ConstantBuffer<BigStruct> cb; void test(BigStruct v) { if (v.values[0]) { printf("ok"); } } [numthreads(1,1,1)] void computeMain() { test(cb); } ``` In IR, the `computeMain` function before lower-buffer-element-type pass is something like following: ``` func test: %v = param : BigStruct %barr = fieldExtract(%v, "values") %element = elementExtract(%barr, 0) ... // uses %element func computeMain: %v = load(cb) call %test %v ``` The existing lower-buffer-element-type pass will rewrite the bool array in `BigStruct` into `int` array so it is legal in SPIRV. However, it does so by inserting the translation on the first `load` of the constant buffer: ``` struct BigStruct_std430 { int values[1024]; } var cb : ConstantBuffer<BigStruct_std430>; func computeMain: %tmpVar : var<BigStruct> call %unpackStorage(%tmpVar, cb) %v : BigStruct = load %tmpVar call %test %v ``` This means that the entire array will be loaded and translated to int, before calling `test`, which only uses one element. It turns out that the downstream compiler isn't always able to optimize out this inefficient translation/copy. This PR completely rewrites the way buffer-element-type lowering is handled to avoid producing this inefficient code. It works in two parts: first we turn on the `transformParamsToConstRef` pass for SPIRV target as well, so we will translate the `test` function to take the `v` parameter as `constref`. The second part is a redesigned buffer-element-type pass that defers the storage-type to logical-type translation until a value is actually used by a `load` instruction. In this example, after `transformParamsToConstRef`, the IR is: ``` func test: %v = param : ConstRef<BigStruct> %barr = fieldAddr(%v, "values") %elementPtr = elementAddr(%barr, 0) %element = load(%elementPtr) ... // uses %element func computeMain: call %test %cb ``` The new `buffer-element-type-lowering` pass will take this IR, and insert translation at latest possible time across the entire call graph, and translate the IR into: ``` func test: %v = param : ConstRef<BigStruct_std430> %barr = fieldAddr(%v, "values") %elementPtr : ptr<int> = elementAddr(%barr, 0) %element_int = load(%elementPtr) %element = cast(%element_int) : %bool ... // uses %element func computeMain: call %test %cb ``` In this new IR, there is no longer a load and conversion of the entire array. See new comment in `slang-ir-lower-buffer-element-type.cpp` for more details of how the pass works. This PR also address many other issues surfaced by turning on `transformParamsToConstRef` pass on SPIRV backend. --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Diffstat (limited to 'source/slang/slang-ir.h')
-rw-r--r--source/slang/slang-ir.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/source/slang/slang-ir.h b/source/slang/slang-ir.h
index 69a000b81..161e70b25 100644
--- a/source/slang/slang-ir.h
+++ b/source/slang/slang-ir.h
@@ -695,6 +695,12 @@ struct IRInst
IRUse* getOperands();
+ IRUse* getOperandUse(UInt index)
+ {
+ SLANG_ASSERT(index < getOperandCount());
+ return getOperands() + index;
+ }
+
IRInst* getOperand(UInt index)
{
SLANG_ASSERT(index < getOperandCount());
@@ -1533,7 +1539,7 @@ struct IRUniformParameterGroupType : IRParameterGroupType
FIDDLE()
-struct IRGLSLShaderStorageBufferType : IRBuiltinGenericType
+struct IRGLSLShaderStorageBufferType : IRPointerLikeType
{
FIDDLE(leafInst())
IRType* getDataLayout() { return (IRType*)getOperand(1); }
@@ -1760,6 +1766,8 @@ struct IRGetStringHash : IRInst
/// The given IR `builder` will be used if new instructions need to be created.
IRType* tryGetPointedToType(IRBuilder* builder, IRType* type);
+IRType* tryGetPointedToOrBufferElementType(IRBuilder* builder, IRType* type);
+
FIDDLE()
struct IRFuncType : IRType
{