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authorJulius Ikkala <julius.ikkala@gmail.com>2025-08-21 08:47:18 +0300
committerGitHub <noreply@github.com>2025-08-21 05:47:18 +0000
commit35f8e092f2aa3ed5e3cf03387e712f798ff4850e (patch)
treebdafc75e4df90157568758ebf7b8128ecd066f0c /source/slang/slang-ir.h
parent05f0f5603561daed2c134e13bc64649362759968 (diff)
Introduce CDataLayout & -fvk-use-c-layout (#8136)
Closes #8112. ~~The issue asks for a "C layout", but in this PR I use the term "CPU layout" because this naming was pre-existing in the codebase as `kCPULayoutRulesImpl_`. The primary purpose of this layout is to match CPU-side struct definitions with the shader side. I'm open to better naming suggestions, though.~~ Edit: switched back to using `CDataLayout` & `-fvk-use-c-layout`, as the CPU target depends on the object layout rules of existing CPU layout rules, but they're incompatible with actual shaders. So a new `kCLayoutRulesImpl_` was needed anyway. --------- Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Diffstat (limited to 'source/slang/slang-ir.h')
-rw-r--r--source/slang/slang-ir.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/slang/slang-ir.h b/source/slang/slang-ir.h
index 1f6418036..ad14edf21 100644
--- a/source/slang/slang-ir.h
+++ b/source/slang/slang-ir.h
@@ -524,6 +524,7 @@ enum class IRTypeLayoutRuleName
Std430,
Std140,
D3DConstantBuffer,
+ C,
_Count,
};